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God of War Tutorial

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3D Tutorial by Miladkambari|
God of War Tutorial 3D Tutorial
God of War Tutorial 3D Tutorial
God of War Tutorial 3D Tutorial
God of War Tutorial 3D Tutorial
God of War Tutorial 3D Tutorial
God of War Tutorial 3D Tutorial
God of War Tutorial 3D Tutorial
God of War Tutorial 3D Tutorial
God of War Tutorial 3D Tutorial
God of War Tutorial 3D Tutorial
God of War Tutorial 3D Tutorial
$14.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Miladkambari
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Karma: 1,926|Joined: 2022|

Meet the 3DRedBox team! We began our journey in 2005, where we focused on providing training to over 5,000 students in CGI software. Our team does a variety of things, from creating content for marketplaces to taking on outsourcing projects. We are proud of our students' success and aim to provide tools and content to make artists' workflows easier. In recent years, we have achieved the ArtStation badge, ranking among the top marketplaces. This is a significant achievement as we moved from 50 to 10 in two consecutive years. That's a brief of our story! Thank you for taking the time to listen!


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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Tutorial Details

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MP4 File
.mp4
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God of War Tutorial

This is a full process of modeling, unwrapping, texturing, and Rendering the blade of chaos. The legendary sword belongs to Kratos "God of war", to follow this tutorial properly, You should have basic knowledge of these software. (18.5 Hours)

Tutorial Contents:

Modeling

+17 hours of the modeling process in 3ds max, And Zbrush. Everything is clear, and you can follow up easily on the modeling process. First, we prepare a proxy mesh from reference, and after that, we sculpt it in ZBrush. After creating the high-poly version, we recreate a low-poly version from the high-poly.

Unwrapping & Texturing

+ 90 minutes of unwrapping in Rizom UV and Texturing in Substance painter.

For each part, we select the best choice for the workflow. at first, we set our UV in one tile and use the overlap technique. after that started baking high poly to low poly for this project and worked on the texture in substance painter.

Rendering

in the rendering phase, we select the best real-time render engine marmoset toolbag. After importing the model and textures we create materials with our textures and set light and camera for the final presentation.

Software Used:

Rizom UV

3Dsmax

ZBrush

Substance Painter

Marmoset Toolbag

Level:

Intermediate

Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )

Attention: the final model and project files don't include this product.

Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
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