










! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Tutorial Details
Vendor: | Miladkambari |
Published: | May 11, 2025 |
Download Size: | 4 GB |
Included Formats

.mp4
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 54 |
Item Ratings

Not Rated Yet
God of War Tutorial
This is a full process of modeling, unwrapping, texturing, and Rendering the blade of chaos. The legendary sword belongs to Kratos "God of war", to follow this tutorial properly, You should have basic knowledge of these software. (18.5 Hours)
Tutorial Contents:
Modeling
+17 hours of the modeling process in 3ds max, And Zbrush. Everything is clear, and you can follow up easily on the modeling process. First, we prepare a proxy mesh from reference, and after that, we sculpt it in ZBrush. After creating the high-poly version, we recreate a low-poly version from the high-poly.
Unwrapping & Texturing
+ 90 minutes of unwrapping in Rizom UV and Texturing in Substance painter.
For each part, we select the best choice for the workflow. at first, we set our UV in one tile and use the overlap technique. after that started baking high poly to low poly for this project and worked on the texture in substance painter.
Rendering
in the rendering phase, we select the best real-time render engine marmoset toolbag. After importing the model and textures we create materials with our textures and set light and camera for the final presentation.
Software Used:
Rizom UV
3Dsmax
ZBrush
Substance Painter
Marmoset Toolbag
Level:
Intermediate
Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )
Attention: the final model and project files don't include this product.
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
Tutorial Contents:
Modeling
+17 hours of the modeling process in 3ds max, And Zbrush. Everything is clear, and you can follow up easily on the modeling process. First, we prepare a proxy mesh from reference, and after that, we sculpt it in ZBrush. After creating the high-poly version, we recreate a low-poly version from the high-poly.
Unwrapping & Texturing
+ 90 minutes of unwrapping in Rizom UV and Texturing in Substance painter.
For each part, we select the best choice for the workflow. at first, we set our UV in one tile and use the overlap technique. after that started baking high poly to low poly for this project and worked on the texture in substance painter.
Rendering
in the rendering phase, we select the best real-time render engine marmoset toolbag. After importing the model and textures we create materials with our textures and set light and camera for the final presentation.
Software Used:
Rizom UV
3Dsmax
ZBrush
Substance Painter
Marmoset Toolbag
Level:
Intermediate
Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )
Attention: the final model and project files don't include this product.
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
Categories