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Metal Retaining Wall Tutorial Vol 06

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3D Tutorial by Miladkambari|
Metal Retaining Wall Tutorial Vol 06 3D Tutorial
Metal Retaining Wall Tutorial Vol 06 3D Tutorial
Metal Retaining Wall Tutorial Vol 06 3D Tutorial
Metal Retaining Wall Tutorial Vol 06 3D Tutorial
Metal Retaining Wall Tutorial Vol 06 3D Tutorial
Metal Retaining Wall Tutorial Vol 06 3D Tutorial
Metal Retaining Wall Tutorial Vol 06 3D Tutorial
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Miladkambari
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Karma: 1,927|Joined: 2022|

Meet the 3DRedBox team! We began our journey in 2005, where we focused on providing training to over 5,000 students in CGI software. Our team does a variety of things, from creating content for marketplaces to taking on outsourcing projects. We are proud of our students' success and aim to provide tools and content to make artists' workflows easier. In recent years, we have achieved the ArtStation badge, ranking among the top marketplaces. This is a significant achievement as we moved from 50 to 10 in two consecutive years. That's a brief of our story! Thank you for taking the time to listen!


Currently, there are several sub-groups, each with a specialized team
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Metal Retaining Wall Tutorial Vol 06

How to make Metal Retaining Wall in Substance Designer

In the continuation of the designer training series, for this episode, we want to create a metal retaining for a stone wall that it's a very useful and common material in in-game environments. So, we in this video show you how to achieve this result in the substance designer in a few steps and enjoy creating material in substance designer!

Contents:

100 minutes of unnarrated videos
1080 Resolution
Chapters:

Chapter 01- First Step: In this chapter, we create metal bars and ad surface details and additive details to them, and after that, we are going to make our rock surface that these metal bars are going to hold them. We are going to use different techniques to achieve the result that we want. For the final step in this video, we blend these two surfaces together.
Chapter 02- Second Step: The next step is creating the color, metallic, and roughness data for this material. For this tutorial, we are using the gradient map and creating our color data with a few colors, and blending them together with different grunge maps to get what we want. And for roughness data, we are using a simple and effective way for this type of material.
Software Used:

Substance Designer

Level:

Intermediate


Prerequisite Basic knowledge of Substance Designer

Attention: clean SBS file is included in this product that you can study over that (version of the designer should be 11.3 or above)

Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
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