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Mining Cart Full Tutorial

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3D Tutorial by Miladkambari|
Mining Cart Full Tutorial 3D Tutorial
Mining Cart Full Tutorial 3D Tutorial
Mining Cart Full Tutorial 3D Tutorial
Mining Cart Full Tutorial 3D Tutorial
Mining Cart Full Tutorial 3D Tutorial
Mining Cart Full Tutorial 3D Tutorial
$14.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Miladkambari
MiladkambariHungary flag
Karma: 1,926|Joined: 2022|

Meet the 3DRedBox team! We began our journey in 2005, where we focused on providing training to over 5,000 students in CGI software. Our team does a variety of things, from creating content for marketplaces to taking on outsourcing projects. We are proud of our students' success and aim to provide tools and content to make artists' workflows easier. In recent years, we have achieved the ArtStation badge, ranking among the top marketplaces. This is a significant achievement as we moved from 50 to 10 in two consecutive years. That's a brief of our story! Thank you for taking the time to listen!


Currently, there are several sub-groups, each with a specialized team
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Tutorial Details

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MP4 File
.mp4
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Mining Cart Full Tutorial

In this Tutorial, we will model, unwrap, texture, and render a mining cart, zero to complete level.
To follow this tutorial correctly, You should have basic knowledge of this software. (+9 Hours)

Tutorial Contents:

Modeling
+5 hours of the modeling process in Blender. To start the modeling process, we create a proxy mesh with box modeling techniques, and after that, the main purpose is reaching to final shape. During this method section, the most important techniques go through object-mode functions and understanding and creating overall shape and form.

Unwrapping
+2 hours of unwrapping in Rizom UV. Before getting started with the texturing process it needs to have proper UV and for this section we use RizomLab. For big objects, you need to unwrap your project with different techniques to avoid low-quality resolution after the texturing part! in this section, we use udims and overlap Techniques for this object.

Texturing and Rendering
+2 hours of Texturing and Rendering: for the texturing part in the Substance Painter we start the texturing process with UDIMS or UV tile Option. After creating texture for this mining cart we are going to render it in the marmoset toolbag and finalize the project!


Software Used:
Blender
Rizom UV
Substance Painter
Marmoset Toolbag 4
Level:

Intermediate
Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )

Attention: the final model and project files don't include this product.

Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
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