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Stylized Pavement with Moss Tutorial Vol 05

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3D Tutorial by Miladkambari|
Stylized Pavement with Moss Tutorial Vol 05 3D Tutorial
Stylized Pavement with Moss Tutorial Vol 05 3D Tutorial
Stylized Pavement with Moss Tutorial Vol 05 3D Tutorial
Stylized Pavement with Moss Tutorial Vol 05 3D Tutorial
Stylized Pavement with Moss Tutorial Vol 05 3D Tutorial
Stylized Pavement with Moss Tutorial Vol 05 3D Tutorial
Stylized Pavement with Moss Tutorial Vol 05 3D Tutorial
$14.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Miladkambari
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Karma: 1,927|Joined: 2022|

Meet the 3DRedBox team! We began our journey in 2005, where we focused on providing training to over 5,000 students in CGI software. Our team does a variety of things, from creating content for marketplaces to taking on outsourcing projects. We are proud of our students' success and aim to provide tools and content to make artists' workflows easier. In recent years, we have achieved the ArtStation badge, ranking among the top marketplaces. This is a significant achievement as we moved from 50 to 10 in two consecutive years. That's a brief of our story! Thank you for taking the time to listen!


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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Tutorial Details

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MP4 File
.mp4
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Stylized Pavement with Moss Tutorial Vol 05

Contents:

100 minutes of unnarrated videos
1080 Resolution


Chapters:

Chapter 01- First Step: In this chapter, we are going to use the default node of the substance designer and create the slope effect on the edge. First, we are going to create pavement stone and modify that to reach what we want, and after that, we are creating a moss cover for it.

Chapter 02- Second Step: The next step is creating the color data and roughness for this material. For this tutorial, we are using the gradient map and creating our color data with a few colors, and blending them together with different grunge maps to get what we want. And for roughness data, we are using a simple and effective way for stylized material.


Software Used:

Substance Designer

Level:

Intermediate

Prerequisite Basic knowledge of Substance Designer

Attention: clean SBS file is included in this product that you can study over that ( version of designer should be 11.3 or above )

Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
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