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Horrific Render Contest 5 – $3,800 In Prizes – Ends October 31st»  click for contest rules and prizes  «

Joybird Lyle Leather Ottoman 3D Model

Not Rated Yet
Not Rated Yet
Joybird Lyle Leather Ottoman 3D Model
Joybird Lyle Leather Ottoman 3D Model
Joybird Lyle Leather Ottoman 3D Model
Joybird Lyle Leather Ottoman 3D Model
Joybird Lyle Leather Ottoman 3D Model
Joybird Lyle Leather Ottoman 3D Model
Joybird Lyle Leather Ottoman 3D Model
Joybird Lyle Leather Ottoman 3D Model
Joybird Lyle Leather Ottoman 3D Model
Joybird Lyle Leather Ottoman 3D Model
Joybird Lyle Leather Ottoman 3D Model
Joybird Lyle Leather Ottoman 3D Model
Joybird Lyle Leather Ottoman 3D Model
Joybird Lyle Leather Ottoman 3D Model
Joybird Lyle Leather Ottoman 3D Model
$7.00
$5.60

20% OFF - ENDS IN
5d : 5h : 31m : 32s
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement

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Joybird Lyle Leather Ottoman 3D Model

Dimensions: 770 x 770 x 350 mm;

polys: 117.119;
verts: 117.347.

Fur made with Hair and Fur

For correct display: System Units Setup - Millimeters
v-ray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry

To mirror fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group
processing
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