
Old Chair from Old Mill 3D Model

5.0 Stars |6 Ratings






















! REPORT
FREE
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

3 Likes
Offered By
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Statistics
Favorites: | 31 |
Likes: | 3 |
Views: | 734 |
Item Ratings


5 Stars|Sep 09, 2024
Beautiful work capturing a classic style! Thank you very much for sharing!!

5 Stars|Feb 13, 2023
perfect style

5 Stars|Sep 08, 2022
good job

5 Stars|Dec 18, 2021
Thanks!

5 Stars|Sep 11, 2020
CUTE

5 Stars|Aug 25, 2020
Awesome
Old Chair from Old Mill 3D Model
Old Chair is a High poly model of an original chair from an old mill in Saarland.
The model contains 29 separate objects in 4 groups (in 4 collections).
Each object contains its own editable material with base texture ,roughness, high map ,and normal map
.
All objects have their own UV map and a UV map for the whole group.
I used jpg textures with a resolution of 4096x4096.
Each object has normal maps, roughness maps for its group, and diffuse texture .jpg 4096x4096.
Each object has its own highmap in high resolution.
UV maps have been exported to a png file and are located in the folder "Old chair Alte muhle_blend"
All textures are located in the Textures subfolder in the folder "Old chair Alte muhle_blend"
I used Blender 2.83.2 for modeling.
You can use Cycles Renderer and Eevee Renderer for rendering.
Renders look just as good in both render engines.
Each object, material, mesh, texture, material, Uv map has a unique name
The fbx, obj, stl formats were exported from Blender, and checked for the correctness of UV maps, textures only in Blender. They do not contain texture images
Doesn't need external plugins
Unit scale - 1m
The model contains 29 separate objects in 4 groups (in 4 collections).
Each object contains its own editable material with base texture ,roughness, high map ,and normal map
.
All objects have their own UV map and a UV map for the whole group.
I used jpg textures with a resolution of 4096x4096.
Each object has normal maps, roughness maps for its group, and diffuse texture .jpg 4096x4096.
Each object has its own highmap in high resolution.
UV maps have been exported to a png file and are located in the folder "Old chair Alte muhle_blend"
All textures are located in the Textures subfolder in the folder "Old chair Alte muhle_blend"
I used Blender 2.83.2 for modeling.
You can use Cycles Renderer and Eevee Renderer for rendering.
Renders look just as good in both render engines.
Each object, material, mesh, texture, material, Uv map has a unique name
The fbx, obj, stl formats were exported from Blender, and checked for the correctness of UV maps, textures only in Blender. They do not contain texture images
Doesn't need external plugins
Unit scale - 1m