Comix Zone 1995 3D Model

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This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
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3D Model Details
| Vendor: | naeem32 |
| Published: | Jan 02, 2025 |
| Download Size: | 355.8 MB |
| Game Ready: | – |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | – |
| Materials: | – |
| UV Mapped: | – |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Views: | 82 |
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Comix Zone 1995 3D Model
COMIX ZONE for 3D printing. STL.
Files: STL, OBJ, ZTL.
STL of various detailing.
PERFECTLY DETAILED.
Prefabricated and one-piece STL model.
Comix Zone () is a 1995 beat 'em up video game developed and published by Sega for the Genesis. It is set within the panels of a comic book with dialog rendered within talk bubbles and sprites, and backgrounds possessing the bright colors and dynamic drawing style of superhero comics. This style is in previous video games, for example Ocean Software's Batman: The Caped Crusader in 1988, but Comix Zone stretched the idea to such an extent that Sega applied for and was granted a patent for a "videogame system for creating a simulated comic book game".
The concept for the game originated from a 1992 demo video for the Amiga titled "Joe Pencil Trapped In The Comix Zone", animated by Peter Morawiec. It explores how the gameplay and the comic book elements would blend in. Comix Zone received a mainly positive critical reception, although critique was given to certain elements such as perceived high difficulty.
Files: STL, OBJ, ZTL.
STL of various detailing.
PERFECTLY DETAILED.
Prefabricated and one-piece STL model.
Comix Zone () is a 1995 beat 'em up video game developed and published by Sega for the Genesis. It is set within the panels of a comic book with dialog rendered within talk bubbles and sprites, and backgrounds possessing the bright colors and dynamic drawing style of superhero comics. This style is in previous video games, for example Ocean Software's Batman: The Caped Crusader in 1988, but Comix Zone stretched the idea to such an extent that Sega applied for and was granted a patent for a "videogame system for creating a simulated comic book game".
The concept for the game originated from a 1992 demo video for the Amiga titled "Joe Pencil Trapped In The Comix Zone", animated by Peter Morawiec. It explores how the gameplay and the comic book elements would blend in. Comix Zone received a mainly positive critical reception, although critique was given to certain elements such as perceived high difficulty.


















