Clares for Genesis 8 Female

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
| Vendor: | NobQueen |
| Published: | Dec 03, 2025 |
| Download Size: | 171.4 MB |
| Software: | Daz Studio |
| Compatible Figure: | Genesis 8 Female |
| dForce: | – |
Included Formats
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| Favorites: | 2 |
| Likes: | 7 |
| Views: | 97 |
Item Ratings

Not Rated Yet
Clares for Genesis 8 Female
1. Face
A soft oval face shape with balanced proportions and a smooth jawline.
The facial skin appears very smooth, with small pores detailing, giving a neat 3D impression.
The eyes are large, round, and very expressive. Their surface is shiny and reflects light, making them appear lively.
The area around the eyes is clean, without excessive wrinkles or creases, giving the impression of a youthful and cheerful character.
Brows are neatly shaped with a natural arch, thin but well-defined.
A small nose with a straight bridge and a smooth tip matches the overall facial structure.
Lips are full, symmetrical, and drawn into a wide smile, revealing neat 3D teeth. The lip texture is smooth with a light glossy effect.
2. Body (Body Proportions)
Slim yet proportionate shoulders provide a balanced upper silhouette.
Long arms with a soft shape; not overly muscular, but with natural volume.
The chest is proportionate to the torso, having a smooth shape that is not exaggerated.
The waist is very slim with a sharp curve, creating a defined hourglass shape.
The stomach has light muscle definition—a soft abdominal line is visible, giving the impression of a fit yet feminine body.
The hips are rounded with a smooth transition to the thighs.
The thighs are quite full with a soft, natural shape, reinforcing the appearance of the 3D character's ideal proportions.
3. Skin Texture
The skin texture uses a realistic SSS (subsurface scattering) shader, so the skin appears vibrant and slightly translucent in thin areas like the arms.
Microtexture details are subtle: small pores, natural tonality, and a slight glossiness in the highlights.
Skin tones tend to be light with natural tones—not too pale, not too dark.
Highlights and shadows are very soft, giving the impression of smooth, flawless skin.
The skin surface is clean, with no visible blemishes or imperfections, typical of high-quality 3D character rendering.
Clares Head Apply / Remove
Clares Body Apply/Remove
Clares Skin
Clares Eyebrows
Material
Eyes 2
Lips 3
Makeup 4
A soft oval face shape with balanced proportions and a smooth jawline.
The facial skin appears very smooth, with small pores detailing, giving a neat 3D impression.
The eyes are large, round, and very expressive. Their surface is shiny and reflects light, making them appear lively.
The area around the eyes is clean, without excessive wrinkles or creases, giving the impression of a youthful and cheerful character.
Brows are neatly shaped with a natural arch, thin but well-defined.
A small nose with a straight bridge and a smooth tip matches the overall facial structure.
Lips are full, symmetrical, and drawn into a wide smile, revealing neat 3D teeth. The lip texture is smooth with a light glossy effect.
2. Body (Body Proportions)
Slim yet proportionate shoulders provide a balanced upper silhouette.
Long arms with a soft shape; not overly muscular, but with natural volume.
The chest is proportionate to the torso, having a smooth shape that is not exaggerated.
The waist is very slim with a sharp curve, creating a defined hourglass shape.
The stomach has light muscle definition—a soft abdominal line is visible, giving the impression of a fit yet feminine body.
The hips are rounded with a smooth transition to the thighs.
The thighs are quite full with a soft, natural shape, reinforcing the appearance of the 3D character's ideal proportions.
3. Skin Texture
The skin texture uses a realistic SSS (subsurface scattering) shader, so the skin appears vibrant and slightly translucent in thin areas like the arms.
Microtexture details are subtle: small pores, natural tonality, and a slight glossiness in the highlights.
Skin tones tend to be light with natural tones—not too pale, not too dark.
Highlights and shadows are very soft, giving the impression of smooth, flawless skin.
The skin surface is clean, with no visible blemishes or imperfections, typical of high-quality 3D character rendering.
Clares Head Apply / Remove
Clares Body Apply/Remove
Clares Skin
Clares Eyebrows
Material
Eyes 2
Lips 3
Makeup 4




































