
Abstract Eagle Statue - Ready for 3D Printing

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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I am a cg designer with almost ten years of experience, and i am using Blender as my main tool.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Ocstard |
Published: | Oct 22, 2024 |
Download Size: | 5.3 MB |
Game Ready: | – |
Polygons: | 192,512 |
Vertices: | 96,258 |
Print Ready: | Yes |
3D Scan: | – |
Textures: | – |
Materials: | Yes |
UV Mapped: | – |
PBR: | – |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 37 |
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Abstract Eagle Statue - Ready for 3D Printing
Abstract Eagle Statue -- Ready for 3D Printing
|| MAIN ||
This statue is an original design, it does not represent a monument or an existing statue in real life
This model can be used in commercial projects and there is no requirement to give credit
Originally created with Blender
The .stl mesh size: 96 258 Vertices / 192 512 Polygons
The .stl dimensions: 217 x 114 x 341 mm
|| SPECS ||
The mesh in the .blend has a clean geometry based on loops and 'only' quads
The mesh in the .blend can be subdivided according to your needs, subdivision surfaces methods like meshsmooth are perfectly working
No creases used so the subdivision can be done correctly in any other 3D Software exactly in the same way
The Preview image is rendered using Eeveerendering engine
The blend file is ready to render exactly like the preview image
|| MAIN ||
This statue is an original design, it does not represent a monument or an existing statue in real life
This model can be used in commercial projects and there is no requirement to give credit
Originally created with Blender
The .stl mesh size: 96 258 Vertices / 192 512 Polygons
The .stl dimensions: 217 x 114 x 341 mm
|| SPECS ||
The mesh in the .blend has a clean geometry based on loops and 'only' quads
The mesh in the .blend can be subdivided according to your needs, subdivision surfaces methods like meshsmooth are perfectly working
No creases used so the subdivision can be done correctly in any other 3D Software exactly in the same way
The Preview image is rendered using Eeveerendering engine
The blend file is ready to render exactly like the preview image