
Cartoon Rigged Characters - Stickman - Ninja - Monster 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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I am a cg designer with almost ten years of experience, and i am using Blender as my main tool.
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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Cartoon Rigged Characters - Stickman - Ninja - Monster 3D Model
|| Cartoon Characters with High Quality IK and FK Rig ||
*** MAIN ***
- Originally created with Blender
- These model can be used in commercial projects and there is no requirement to give credit
- For each character there are 2 .blend files, one with FK Rig and the other with IK Rig, there is also for each character one .fbx file with FK Rig and without subdivision applied on its mesh
- The Polygon & Vertices totals represent approximately the mesh without subdivision and of just one character
*** SPECS ***
- These models have a high quality rig for both FK and IK versions, they were thoroughly tested and they are ready to create complex movements/animations
- No addons or plug-ins needed for the .blend files
- The mesh has a clean geometry based on loops & 'only' quads
- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- The mesh has a clean and well distributed UV Mapping (without overlapping)
*** MAIN ***
- Originally created with Blender
- These model can be used in commercial projects and there is no requirement to give credit
- For each character there are 2 .blend files, one with FK Rig and the other with IK Rig, there is also for each character one .fbx file with FK Rig and without subdivision applied on its mesh
- The Polygon & Vertices totals represent approximately the mesh without subdivision and of just one character
*** SPECS ***
- These models have a high quality rig for both FK and IK versions, they were thoroughly tested and they are ready to create complex movements/animations
- No addons or plug-ins needed for the .blend files
- The mesh has a clean geometry based on loops & 'only' quads
- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- The mesh has a clean and well distributed UV Mapping (without overlapping)