
Soccer - Football - Ball Trophy 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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I am a cg designer with almost ten years of experience, and i am using Blender as my main tool.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Ocstard |
Published: | Feb 06, 2024 |
Download Size: | 24 MB |
Game Ready: | – |
Polygons: | 14,400 |
Vertices: | 14,372 |
Print Ready: | Yes |
3D Scan: | – |
Textures: | – |
Materials: | Yes |
UV Mapped: | – |
PBR: | – |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 69 |
Item Ratings

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Soccer - Football - Ball Trophy 3D Model
*** Soccer Trophy -- Original Design -- Ready for 3D Printing ***
- This trophy is an original design, it does not represent an existing trophy in real life
- This trophy can be used in commercial projects and there is no requirement to give credit
- Vertices / Polygons: 14372 / 14400
- The Polygon & Vertices totals represent the mesh in the .blend without subdivision
- The .stl dimensions: 151 x 151 x 370 mm
- The .stl mesh size: 230 162 Vertices / 460 320 Polygons
- The mesh has a clean geometry based on loops and 'only' quads
- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- No creases are used so the subdivision can be done correctly in any other 3D Software exactly in the same way
- This trophy is an original design, it does not represent an existing trophy in real life
- This trophy can be used in commercial projects and there is no requirement to give credit
- Vertices / Polygons: 14372 / 14400
- The Polygon & Vertices totals represent the mesh in the .blend without subdivision
- The .stl dimensions: 151 x 151 x 370 mm
- The .stl mesh size: 230 162 Vertices / 460 320 Polygons
- The mesh has a clean geometry based on loops and 'only' quads
- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- No creases are used so the subdivision can be done correctly in any other 3D Software exactly in the same way