
Gray Armchair With Wooden Base 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | PetruninaNa |
Published: | Aug 26, 2024 |
Download Size: | 88.3 MB |
Game Ready: | – |
Polygons: | 22,536 |
Vertices: | 22,542 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 32 |
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Gray Armchair With Wooden Base 3D Model
3D modeling of a gray chair with a wooden base in 3ds Max using Corona Renderer involves several intricate steps that blend design precision with creative expression. The process begins with the selection of appropriate reference images to ensure accurate proportions and features.
In 3ds Max, the modeling stage utilizes splines and polygons to create the chair's structure, focusing on the curved lines of the seat and the straight lines of the wooden base. The application of modifiers such as Turbosmooth allows for a refined finish, enhancing the chair’s esthetic appeal. Once the basic shape is established, attention shifts to detailing; the addition of seams and texture mapping brings realism to the fabric.
With the model complete, materials are created within Corona Renderer, applying a gray fabric texture that simulates softness while contrasting with a polished wood finish. Lighting plays a crucial role in this phase; soft, ambient light sources are added to emphasize the chair's contours.
Finally, rendering settings are meticulously adjusted to achieve a high-quality output, capturing the chair in a way that highlights its design and craftsmanship, ultimately resulting in a stunning visual representation of the concept.
In 3ds Max, the modeling stage utilizes splines and polygons to create the chair's structure, focusing on the curved lines of the seat and the straight lines of the wooden base. The application of modifiers such as Turbosmooth allows for a refined finish, enhancing the chair’s esthetic appeal. Once the basic shape is established, attention shifts to detailing; the addition of seams and texture mapping brings realism to the fabric.
With the model complete, materials are created within Corona Renderer, applying a gray fabric texture that simulates softness while contrasting with a polished wood finish. Lighting plays a crucial role in this phase; soft, ambient light sources are added to emphasize the chair's contours.
Finally, rendering settings are meticulously adjusted to achieve a high-quality output, capturing the chair in a way that highlights its design and craftsmanship, ultimately resulting in a stunning visual representation of the concept.