
Motor Grader 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | PhilRiveraMedia |
Published: | May 08, 2025 |
Download Size: | 2.5 GB |
Game Ready: | Yes |
Polygons: | 115,583 |
Vertices: | 120,602 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | Yes |
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Favorites: | 0 |
Likes: | 0 |
Views: | 28 |
Item Ratings

Not Rated Yet
Motor Grader 3D Model
Custom made in Maya using reference from various different existing vehicles. No branding.
Grader_01.mb contains grader, UV'd model, skeleton with rigging and controls
Controls for: Front blade movement, ripper movement, vehicle motion, main blade articulation, and cab doors
Textures in 4k and 2k. Cables have skinning.
Converted GLB, GLTF, and USDZ
3 color texture pack to change from yellow to white, green, or red
FBX with basic animations included
221,452 tris
11 materials, 5 textures each
PBR textures: BaseColor, Normal, Roughness, Metal, AO
tiff format with alphas where needed on the cab windows and rear body
Unreal
11 materials, 3 textures each: BaseColor, Normal, Packed (Occlusion, Roughness, Metallic)
png format with alphas where needed on the cab windows and rear body
Grader_01.mb contains grader, UV'd model, skeleton with rigging and controls
Controls for: Front blade movement, ripper movement, vehicle motion, main blade articulation, and cab doors
Textures in 4k and 2k. Cables have skinning.
Converted GLB, GLTF, and USDZ
3 color texture pack to change from yellow to white, green, or red
FBX with basic animations included
221,452 tris
11 materials, 5 textures each
PBR textures: BaseColor, Normal, Roughness, Metal, AO
tiff format with alphas where needed on the cab windows and rear body
Unreal
11 materials, 3 textures each: BaseColor, Normal, Packed (Occlusion, Roughness, Metallic)
png format with alphas where needed on the cab windows and rear body