
AS-350 Edmonton Police Service Animated 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | pukamakara |
Published: | Dec 30, 2019 |
Download Size: | 116 MB |
Game Ready: | Yes |
Polygons: | 103,449 |
Vertices: | 110,424 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | Yes |
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 177 |
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AS-350 Edmonton Police Service Animated 3D Model
Realistic animated 3d model of Helicopter AS-350 (H-125) Edmonton Police Service
File formats: 3ds Max 2015, OBJ, FBX, 3DS
Photoshop file is included. You can easily change livery/camo
Pilots and helipad are included
Sound track is included
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: meters
ANIMATION (see full animation on Sketchfab)
==========
- Main rotor: blades unfolding, blades bend, rotation, pitch, bank, blades switching (static to motion blur)
- Tail rotor: rotation, pitch, blades switching (static to motion blur)
- Doors: closing-opening
- Cockpit: anti-torque pedals, collective lever, cyclic, throttle
- Pilots: basic actions for controlling helicopter
- Lights: NAVI lights, landing lights, top beacon, bottom beacon
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 75 objects, 142 bones, 46 helpers
- The model has dimensions L x W x H - 11 x 2.6 x 3.3 m (433 x 102.4 x 129.9 inches)
- Total tris count:
202.442 tris
- Helicopter
164.720 tris
- Pilots
25.300 tris
- Helipad
11.816 tris
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
- Emission
MAX resolution - Diffuse, BaseColor, Normal
MIN resolution - Specular, Glossiness, Metallness, Roughness, Ambient Occlusion, Emission
__________
Material 1 (Fuselage) MAX 4096x4096, MIN 2048x2048
__________
Material 2 (Interior) MAX 4096x4096, MIN 2048x2048
__________
Material 3 (Helipad) MAX 2048x2048, MIN 1024x1024
__________
Material 4 (Pilots) MAX 1024x1024, MIN 512x512
__________
Material 5 (SearchLight Trakkabeam) MAX 1024x1024, MIN 512x512
__________
Material 6 (Glass and Blurred blades) MAX 1024x1024, MIN 1024x1024
__________
Material 7 (Helipad net) MAX 1024x256, MIN 1024x256
__________
Material 8 (Lights On) 256x256
__________
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
File formats: 3ds Max 2015, OBJ, FBX, 3DS
Photoshop file is included. You can easily change livery/camo
Pilots and helipad are included
Sound track is included
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: meters
ANIMATION (see full animation on Sketchfab)
==========
- Main rotor: blades unfolding, blades bend, rotation, pitch, bank, blades switching (static to motion blur)
- Tail rotor: rotation, pitch, blades switching (static to motion blur)
- Doors: closing-opening
- Cockpit: anti-torque pedals, collective lever, cyclic, throttle
- Pilots: basic actions for controlling helicopter
- Lights: NAVI lights, landing lights, top beacon, bottom beacon
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 75 objects, 142 bones, 46 helpers
- The model has dimensions L x W x H - 11 x 2.6 x 3.3 m (433 x 102.4 x 129.9 inches)
- Total tris count:
202.442 tris
- Helicopter
164.720 tris
- Pilots
25.300 tris
- Helipad
11.816 tris
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
- Emission
MAX resolution - Diffuse, BaseColor, Normal
MIN resolution - Specular, Glossiness, Metallness, Roughness, Ambient Occlusion, Emission
__________
Material 1 (Fuselage) MAX 4096x4096, MIN 2048x2048
__________
Material 2 (Interior) MAX 4096x4096, MIN 2048x2048
__________
Material 3 (Helipad) MAX 2048x2048, MIN 1024x1024
__________
Material 4 (Pilots) MAX 1024x1024, MIN 512x512
__________
Material 5 (SearchLight Trakkabeam) MAX 1024x1024, MIN 512x512
__________
Material 6 (Glass and Blurred blades) MAX 1024x1024, MIN 1024x1024
__________
Material 7 (Helipad net) MAX 1024x256, MIN 1024x256
__________
Material 8 (Lights On) 256x256
__________
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI