Light House Sudzhukskiy 3D Model






















![]() | Pukamakara![]() Joined in 2018 Likes (5) | Following (0)| Followers (3) |

Artist: | Pukamakara |
Published: | Jul 10, 2019 |
Download Size: | 18.9 MB |
Game Ready: | Yes |
Polygons: | 2,814 |
Vertices: | 3,137 |
3D Scan: | No |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | No |
Animated: | No |
Favorites: | 0 |
Likes: | 0 |
Views: | 27 |

Light House Sudzhukskiy 3D Model
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, 3DS Unity 2018.3.0
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: meters
- The model has trialngular and quadrangular polygons only (4% tris and 96% quads)
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 2 objects(Draw Calls)
- The model has dimensions 11 x 10 x 32 m (36 x 32 x 105 ft)
- The model contains
2 814 polys
5 528 tris
3 137 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
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Main 2048x2048:
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
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- Light rig/HDRI
- Photoshop and Substance Painter source files