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Home/3D Models/High Poly Models/Aircraft/Helicopters/Mi-17 Mexican Police Animated 3D Model

Mi-17 Mexican Police Animated 3D Model

3D Model by Pukamakara|+ Follow
3D Model
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$399.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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License
Royalty Free for All Uses
This item comes with our Royalty Free License, which means you are not required to make any future payments after purchase, and you can use this item for personal or commercial projects of any kind for as long as you want. This license does NOT give you the right to resell or redistribute this item in it's original form or as a competing product.

3D Model Details
Artist:Pukamakara
Published:Sep 26, 2019
Download Size:255.2 MB
Game Ready: Yes
Polygons:302,109
Vertices:318,385
3D Scan: No
Textures: Yes
Materials: Yes
UV Mapped: Yes
PBR: Yes
Rigged: Yes
Animated: Yes

Included Formats
The Artist
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Joined in 2018
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Mi-17 Mexican Police Animated 3D Model

Realistic animated 3d model of Mi-17 Mexican Police

File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, Unity 2018.3.0

Photoshop file is included. You can easily change livery/camo

Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: cm


ANIMATION (see full animation on Sketchfab)
==========
- Main rotor: blades bend, rotation, pitch, bank, blades switching (static to motion blur)
- Tail rotor: rotation, pitch, blades switching (static to motion blur)
- Cockpit fans: rotation, switching (static to motion blur)
- Side door: closing-opening
- Back hatch: closing-opening
- Cockpit: anti-torque pedals, collective lever, cyclic, throttle
- Wheel gears: stocks, wheels rotation
- Pilots: basic actions for controlling helicopter
- Lights: NAVI lights, landing lights, top beacon, bottom beacon

- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 168 object, 220 bones, 9 helpers
- The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
- The model contains
302 109 polys
589 433 tris
318 385 verts

- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)

- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

Textures (*.PNG):
=========================
__________

Material 1 (Fuselage)
__________

- Diffuse 8192x8192
- Specular 4096x4096
- Glossiness 4096x4096

- Base color 8192x8192
- Metallic 4096x4096
- Roughness 4096x4096

- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________

Material 2 (Interior and weapon)
__________

- Diffuse 8192x8192
- Specular 4096x4096
- Glossiness 4096x4096

- Base color 8192x8192
- Metallic 4096x4096
- Roughness 4096x4096

- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________

Glass
__________

- Diffuse 1024x1024
- Specular 1024x1024
- Glossiness 1024x1024

- Base color 1024x1024
- Metallic 1024x1024
- Roughness 1024x1024

- Normal 1024x1024
- Ambient Occlusion 1024x1024
__________


Lights
__________

- Emission 1024x1024

__________


Originally created with 3ds Max 2015. No 3rd party plugins required.

Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering

NOT included with the file:
=========================
- Light rig/HDRI
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