
Mi-8MT Mi-17MT Left Overhead Board (English) 2 3D Model

Not Rated Yet































! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

1 Like
Offered By
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | pukamakara |
Published: | Jan 23, 2019 |
Download Size: | 19.5 MB |
Game Ready: | Yes |
Polygons: | 20,902 |
Vertices: | 22,237 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | Yes |
Statistics
Favorites: | 0 |
Likes: | 1 |
Views: | 151 |
Item Ratings

Not Rated Yet
Mi-8MT Mi-17MT Left Overhead Board (English) 2 3D Model
Realistic 3d model of Left Overhead Panels Board of Helicopter Mi-8MT / Mi-17MT
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, 3DS
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: cm
- The model is animated. All pivots are in the right positions.
- The model has trialngular and quadrangular polygons only (8.5% tris and 91.5% quads)
- The model has logical hierarhy
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 60 separate objects (Draw Calls)
- The model is available with prints in Russian language
- The model has dimensions 29 x 27 x 5 cm (11.4 x 10.6 x 1.9 inches)
- The model contains
20 902 polys
40 031 tris
22 237 verts
- All parts placed in one layer and joined in one group
- All parts have one material and can be easily merged, if you don't need animation.
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
Main 2048x2048:
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
- Emission
Glass 512x512:
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Ambient Occlusion
- Opacity
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
- Rulers plane
- Photoshop and Substance Painter source files
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, 3DS
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: cm
- The model is animated. All pivots are in the right positions.
- The model has trialngular and quadrangular polygons only (8.5% tris and 91.5% quads)
- The model has logical hierarhy
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 60 separate objects (Draw Calls)
- The model is available with prints in Russian language
- The model has dimensions 29 x 27 x 5 cm (11.4 x 10.6 x 1.9 inches)
- The model contains
20 902 polys
40 031 tris
22 237 verts
- All parts placed in one layer and joined in one group
- All parts have one material and can be easily merged, if you don't need animation.
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
Main 2048x2048:
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
- Emission
Glass 512x512:
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Ambient Occlusion
- Opacity
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
- Rulers plane
- Photoshop and Substance Painter source files