 Submit Your Render
Submit Your RenderMi-8MT Mi-17MT Left Overhead Board (Russian) 2 3D Model

Not Rated Yet































! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | pukamakara | 
| Published: | Jan 23, 2019 | 
| Download Size: | 20.7 MB | 
| Game Ready: | Yes | 
| Polygons: | 20,902 | 
| Vertices: | 22,237 | 
| Print Ready: | – | 
| 3D Scan: | – | 
| Textures: | Yes | 
| Materials: | Yes | 
| UV Mapped: | Yes | 
| PBR: | Yes | 
| Rigged: | – | 
| Animated: | Yes | 
Statistics
| Favorites: | 0 | 
| Likes: | 0 | 
| Views: | 166 | 
Item Ratings

Not Rated Yet
Mi-8MT Mi-17MT Left Overhead Board (Russian) 2 3D Model
Realistic 3d model of Left Overhead Panels Board of Helicopter Mi-8MT / Mi-17MT
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, 3DS
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: cm
- The model is animated. All pivots are in the right positions.
- The model has trialngular and quadrangular polygons only (8.5% tris and 91.5% quads)
- The model has logical hierarhy
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 60 separate objects (Draw Calls)
- The model is available with prints in English language
- The model has dimensions 29 x 27 x 5 cm (11.4 x 10.6 x 1.9 inches)
- The model contains
20 902 polys
40 031 tris
22 237 verts
- All parts placed in one layer and joined in one group
- All parts have one material and can be easily merged, if you don't need animation.
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
Main 2048x2048:
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
- Emission
Glass 512x512:
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Ambient Occlusion
- Opacity
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
- Rulers plane
- Photoshop and Substance Painter source files
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, 3DS
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: cm
- The model is animated. All pivots are in the right positions.
- The model has trialngular and quadrangular polygons only (8.5% tris and 91.5% quads)
- The model has logical hierarhy
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 60 separate objects (Draw Calls)
- The model is available with prints in English language
- The model has dimensions 29 x 27 x 5 cm (11.4 x 10.6 x 1.9 inches)
- The model contains
20 902 polys
40 031 tris
22 237 verts
- All parts placed in one layer and joined in one group
- All parts have one material and can be easily merged, if you don't need animation.
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
Main 2048x2048:
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
- Emission
Glass 512x512:
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Ambient Occlusion
- Opacity
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
- Rulers plane
- Photoshop and Substance Painter source files







 3D Models
3D Models 3D Print Models
3D Print Models 3D Scans
3D Scans Animation & MoCap
Animation & MoCap Textures
Textures Materials
Materials Skin Textures
Skin Textures 2D Game Assets
2D Game Assets Sound Effects
Sound Effects Brushes & Tools
Brushes & Tools Reference Photos
Reference Photos Stock Images
Stock Images HDR Images
HDR Images 3ds Max
3ds Max Maya
Maya Blender
Blender Unreal Engine
Unreal Engine Unity
Unity ZBrush
ZBrush Cinema 4D
Cinema 4D LightWave
LightWave Marmoset
Marmoset SketchUp
SketchUp FBX
FBX DAE
DAE DXF
DXF GLB
GLB
































