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Submit Your RenderMi-8MT Mi-17MT Panel Boards (English) 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | pukamakara | 
| Published: | Feb 05, 2019 | 
| Download Size: | 356.9 MB | 
| Game Ready: | Yes | 
| Polygons: | 355,229 | 
| Vertices: | 374,886 | 
| Print Ready: | – | 
| 3D Scan: | – | 
| Textures: | Yes | 
| Materials: | Yes | 
| UV Mapped: | Yes | 
| PBR: | Yes | 
| Rigged: | – | 
| Animated: | Yes | 
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| Favorites: | 0 | 
| Likes: | 0 | 
| Views: | 286 | 
Item Ratings

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Mi-8MT Mi-17MT Panel Boards (English) 3D Model
Realistic 3d model of Panels Boards of Helicopter Mi-8MT / Mi-17MT
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, 3DS
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: cm
You can buy each board separetly (see Artist page)
- The model is animated. All pivots are in the right positions.
- The model has trialngular and quadrangular polygons only (9% tris and 91% quads)
- The model has logical hierarhy
- The model has 834 separate objects (Draw Calls)
- The model is available with prints in Russian language
- The model contains
355 229 polys
678 200 tris
374 886 verts
- Each board joined in one group
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
Material_A, Material_B, Material_C, Material_D, Material_E, Material_F - 4096x4096
Material_G - 2048x2048
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
- Emission
Glass - 3072x2048
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Ambient Occlusion
- Opacity
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
- Rulers plane
- Photoshop and Substance Painter source files
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, 3DS
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: cm
You can buy each board separetly (see Artist page)
- The model is animated. All pivots are in the right positions.
- The model has trialngular and quadrangular polygons only (9% tris and 91% quads)
- The model has logical hierarhy
- The model has 834 separate objects (Draw Calls)
- The model is available with prints in Russian language
- The model contains
355 229 polys
678 200 tris
374 886 verts
- Each board joined in one group
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
Material_A, Material_B, Material_C, Material_D, Material_E, Material_F - 4096x4096
Material_G - 2048x2048
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
- Emission
Glass - 3072x2048
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Ambient Occlusion
- Opacity
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
- Rulers plane
- Photoshop and Substance Painter source files







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