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Submit Your RenderMi-8MT Russian Air Force 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | pukamakara | 
| Published: | Aug 26, 2019 | 
| Download Size: | 436.2 MB | 
| Game Ready: | Yes | 
| Polygons: | 259,078 | 
| Vertices: | 272,972 | 
| Print Ready: | – | 
| 3D Scan: | – | 
| Textures: | Yes | 
| Materials: | Yes | 
| UV Mapped: | Yes | 
| PBR: | Yes | 
| Rigged: | – | 
| Animated: | – | 
Statistics
| Favorites: | 0 | 
| Likes: | 2 | 
| Views: | 212 | 
Item Ratings

Not Rated Yet
Mi-8MT Russian Air Force 3D Model
Realistic 3d model of Mi-8MT Russian Airforce
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX
Photoshop file included. You can easily change livery/camo
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: cm
Included weapon:
- B-8V20A
- UPK-23-250
- UB-32A
- UB-32A-24
- UB-16-57
- UB-16-57KV
- UB-16-57UM
- P-50T
- C-5
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 3 object (Draw Call)
- The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
- The model contains
259 078 polys
504 805 tris
272 972 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
__________
Material 1 (Fuselage)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Glossiness 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Roughness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Material 2 (Interior and weapon)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Glossiness 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Roughness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Glass
__________
- Diffuse 1024x1024
- Specular 1024x1024
- Glossiness 1024x1024
- Base color 1024x1024
- Metallic 1024x1024
- Roughness 1024x1024
- Normal 1024x1024
- Ambient Occlusion 1024x1024
__________
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX
Photoshop file included. You can easily change livery/camo
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: cm
Included weapon:
- B-8V20A
- UPK-23-250
- UB-32A
- UB-32A-24
- UB-16-57
- UB-16-57KV
- UB-16-57UM
- P-50T
- C-5
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 3 object (Draw Call)
- The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
- The model contains
259 078 polys
504 805 tris
272 972 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
__________
Material 1 (Fuselage)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Glossiness 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Roughness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Material 2 (Interior and weapon)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Glossiness 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Roughness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Glass
__________
- Diffuse 1024x1024
- Specular 1024x1024
- Glossiness 1024x1024
- Base color 1024x1024
- Metallic 1024x1024
- Roughness 1024x1024
- Normal 1024x1024
- Ambient Occlusion 1024x1024
__________
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI







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