
Spectrolab SX-16 Searchlight 3D Model




























NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | pukamakara |
Published: | Sep 14, 2019 |
Download Size: | 11.2 MB |
Game Ready: | Yes |
Polygons: | 8,611 |
Vertices: | 9,132 |
3D Scan: | No |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | No |
Animated: | Yes |
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Favorites: | 0 |
Likes: | 0 |
Views: | 237 |
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Spectrolab SX-16 Searchlight 3D Model
Realistic 3d model of Spectrolab SX-16 Searchlight
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, 3DS, Unity 2018.3.0
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: cm
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 3 objects(Draw Calls)
- The model has dimensions 37 x 60 x 50 cm (14.5 x 28.3 x 20 inch)
- The model contains
8 611 polys
17 004 tris
9 132 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
Main 2048x2048:
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, 3DS, Unity 2018.3.0
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: cm
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 3 objects(Draw Calls)
- The model has dimensions 37 x 60 x 50 cm (14.5 x 28.3 x 20 inch)
- The model contains
8 611 polys
17 004 tris
9 132 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
Main 2048x2048:
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files