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Spectrolab SX-16 Searchlight 3D Model

3D Model
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$59.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Offered By
artist
pukamakaraflag
Karma: 1,662|Joined: 2018|Profile
Items: 153|

Professional 3D Artist
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Contact Vendor
(available for freelance projects)
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details
Vendor:pukamakara
Published:Sep 14, 2019
Download Size:11.2 MB
Game Ready: Yes
Polygons:8,611
Vertices:9,132
3D Scan: No
Textures: Yes
Materials: Yes
UV Mapped: Yes
PBR: Yes
Rigged: No
Animated: Yes

Included Formats
Statistics
Favorites:0
Likes:
Views:237
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Spectrolab SX-16 Searchlight 3D Model

Realistic 3d model of Spectrolab SX-16 Searchlight

File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, 3DS, Unity 2018.3.0

Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: cm

- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 3 objects(Draw Calls)
- The model has dimensions 37 x 60 x 50 cm (14.5 x 28.3 x 20 inch)
- The model contains
8 611 polys
17 004 tris
9 132 verts

- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)

- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

Textures (*.PNG):
=========================
Main 2048x2048:

- Diffuse
- Specular
- Glossiness

- Base color
- Metallic
- Roughness

- Normal
- Ambient Occlusion

Originally created with 3ds Max 2015. No 3rd party plugins required.

Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering

NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files
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