
Construction Worker 3D Model










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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Our team is comprised of several creative minds with varied areas of expertise. We utilize our combined talents to bring innovative and unique solutions in graphic and motion arts to several different industries, varying anywhere from gaming, movies and television to comics, communication and other special projects according to our clients’ needs.
QUARTOMUNDO also has projects directed at education, individual and group training programs, and open courses about the process behind the creation of visual content.
QUARTOMUNDO also has projects directed at education, individual and group training programs, and open courses about the process behind the creation of visual content.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | QUARTOMUNDO |
Published: | Oct 11, 2017 |
Download Size: | 195.4 MB |
Game Ready: | No |
Polygons: | 43,300 |
Vertices: | 32,000 |
3D Scan: | No |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | No |
Rigged: | Yes |
Animated: | Yes |
Statistics
Favorites: | 0 |
Likes: | 1 |
Views: | 398 |
User Ratings

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Construction Worker 3D Model
Excellent 3D model of a worker completed textured, rigged and animated. Made in 3ds max and Zbrush. Model with great detail, very well constructed topology, almost with only quads polys.
- Accompanying textures. Materials is all 3dsmax standard, and a version of skin material from finalrender for better results. Material include bump mapping.
-Fully rigged using CAT (default animation tool from 3dsmax 2012) and normal morpher for facial expressions and lipsinc.
- A lot of ready to use animations. Its easy to make additional animations.
- Available in MAX (2010 or above), FBX and OBJ file and 3DS.
- Facial Setting (morpher):
Mouth open / Vogal A
Vogal U
Vogal O
Vogal E
Vogal I
Right Eyebrow Up
Left Eyebrow Up
Laughing
Textures:
- Bump Maps for:
Face, Hairs, Cloths, Glasses, Hands e etc.
- Color Maps for:
Face, Hairs, Cloths, Glasses, Hands e etc.
- Spec Maps for:
Face, Hairs, Cloths, Glasses, Hands e etc.
- Animations in this package:
Stand Talking Version A
Stand Talking Version B
Stand Talking Version C
Stand Talking Version D
Walking and Talking Version A
Walking and Talking Version B
Walking and Talking Version C
Walking and Talking Version D
Walking and Talking Version E
- Additional Objects:
A steel cable.
All scenes in version for default scaneline render and Final Render. For maximum features finalrender is needed (skin subsurface scattering, dome light, rec light, GI nd etc.)
I can make others animations for demand, as the version of these scenes for other renders like Vray, Brasil, Maxwell and etc. Just ask for it.
- Accompanying textures. Materials is all 3dsmax standard, and a version of skin material from finalrender for better results. Material include bump mapping.
-Fully rigged using CAT (default animation tool from 3dsmax 2012) and normal morpher for facial expressions and lipsinc.
- A lot of ready to use animations. Its easy to make additional animations.
- Available in MAX (2010 or above), FBX and OBJ file and 3DS.
- Facial Setting (morpher):
Mouth open / Vogal A
Vogal U
Vogal O
Vogal E
Vogal I
Right Eyebrow Up
Left Eyebrow Up
Laughing
Textures:
- Bump Maps for:
Face, Hairs, Cloths, Glasses, Hands e etc.
- Color Maps for:
Face, Hairs, Cloths, Glasses, Hands e etc.
- Spec Maps for:
Face, Hairs, Cloths, Glasses, Hands e etc.
- Animations in this package:
Stand Talking Version A
Stand Talking Version B
Stand Talking Version C
Stand Talking Version D
Walking and Talking Version A
Walking and Talking Version B
Walking and Talking Version C
Walking and Talking Version D
Walking and Talking Version E
- Additional Objects:
A steel cable.
All scenes in version for default scaneline render and Final Render. For maximum features finalrender is needed (skin subsurface scattering, dome light, rec light, GI nd etc.)
I can make others animations for demand, as the version of these scenes for other renders like Vray, Brasil, Maxwell and etc. Just ask for it.