
Sci-Fi Girl Solder 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | qwestgamp |
Published: | Aug 18, 2022 |
Download Size: | 410.1 MB |
Game Ready: | Yes |
Polygons: | 50,082 |
Vertices: | 25,996 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | – |
Statistics
Favorites: | 7 |
Likes: | 8 |
Views: | 850 |
Item Ratings

Not Rated Yet
Sci-Fi Girl Solder 3D Model
*Hello everyone, dear friends, ladies and gentlemen! I hasten to introduce another Girl character in sci-fi style. A quality rig was also made using the Avto rig plugin. In Blender, in the screenshot you can see the binding for more convenient animation, NO PLUGINS ARE REQUIRED TO WORK AND ANIMATE !!
*Blender 2.9-Textures are already assigned and connected to the appropriate sections, you do not need to connect anything.
*Next is the FBX format, there are 2 variants of the model, with a skeleton in which there is a skeleton and additional bones for control - in other programs, for example, Maya will need to re-configure only control, rig with weights work in any program. The second option is a character without a skeleton, if you want to do rigging yourself. And also textures in separate folders so as not to get confused, the names of the textures correspond to the names of the materials of the character.
*Format Obj! Character without skeleton, tekstura in separate folders.
*Normal map comes in two kinds of OpenGL and DirextX
*File format:
*Blender Fbx obj
*LOD: NO
*PBR textures
*Torso AO- 4096x4096 diffuse-4096x4096 Metalness-4096x4096 Roughness-4096x4096 Normal_directx-4096x4096 Normal_OpenGL-4096x4096
*Armor AO- 4096x4096 diffuse-4096x4096 Metalness-4096x4096 Roughness-4096x4096 Normal_directx-4096x4096 Normal_OpenGL-4096x4096
*Helmet AO- 2048x2048 diffuse-2048x2048 Metalness-2048x2048 Roughness-2048x2048 Normal_directx-2048x2048 Normal_OpenGL-2048x2048
*Animations: NO
*Rigged:
*Rigged and skinned with AutoRig Blender
*Mesh Resolution Vertex 25996 Polygons 25434 Tris 50082
*Rendered:
*Marmoset Toolbag 3
*Blender 2.9-Textures are already assigned and connected to the appropriate sections, you do not need to connect anything.
*Next is the FBX format, there are 2 variants of the model, with a skeleton in which there is a skeleton and additional bones for control - in other programs, for example, Maya will need to re-configure only control, rig with weights work in any program. The second option is a character without a skeleton, if you want to do rigging yourself. And also textures in separate folders so as not to get confused, the names of the textures correspond to the names of the materials of the character.
*Format Obj! Character without skeleton, tekstura in separate folders.
*Normal map comes in two kinds of OpenGL and DirextX
*File format:
*Blender Fbx obj
*LOD: NO
*PBR textures
*Torso AO- 4096x4096 diffuse-4096x4096 Metalness-4096x4096 Roughness-4096x4096 Normal_directx-4096x4096 Normal_OpenGL-4096x4096
*Armor AO- 4096x4096 diffuse-4096x4096 Metalness-4096x4096 Roughness-4096x4096 Normal_directx-4096x4096 Normal_OpenGL-4096x4096
*Helmet AO- 2048x2048 diffuse-2048x2048 Metalness-2048x2048 Roughness-2048x2048 Normal_directx-2048x2048 Normal_OpenGL-2048x2048
*Animations: NO
*Rigged:
*Rigged and skinned with AutoRig Blender
*Mesh Resolution Vertex 25996 Polygons 25434 Tris 50082
*Rendered:
*Marmoset Toolbag 3