
Sci-Fi Industrial Base 3D Model

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | qwestgamp |
Published: | Aug 04, 2023 |
Download Size: | 2.1 GB |
Game Ready: | Yes |
Polygons: | 5,500,000 |
Vertices: | 5,500,000 |
Print Ready: | – |
3D Scan: | – |
Textures: | – |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Included Formats
Statistics
Favorites: | 2 |
Likes: | 8 |
Views: | 944 |
Item Ratings

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Sci-Fi Industrial Base 3D Model
*Hello everyone. I have prepared the following fully assembled Sci-fi Hangar consisting of unique meshes created specifically for this hangar, also in the project there are universal objects of walls, floors, pipes and so on, suitable for any other projects, or for the construction of other buildings not related to the project.
* I have divided the whole project into zones: the lower part, the middle part, the upper part, the generator room, and the corridor room with an exit. All this consists of modular separate objects in the description it is written how many and which objects are universal and how many are individually designed for this project, each object is a separate mesh that can be removed if it bothers you or is not needed. For example, you can remove an external building, a corridor, a generator room, and so on, thereby simplifying the scene.
*For objects that are designed to build angles of 45 degrees, they require a more thorough connection with the correction of the binding up to 1 millimeter.
* For each object, its own collision was created with a minimum number of polygons, and its own separate Light Map for the second channel was also made.
*A chamfer with normals was made on all objects and decals were applied with a separate mesh to increase the detail, for this purpose special materials were made designed for the correct display of decals.
*A universal Master material has been developed, which includes a lot of settings, such as dirt, scuffs, and so on.
*Voice acting was also done on several objects such as doors, reactor, fan, and the main soundtrack of the entire scene.
*A bluprint of opening and closing was developed for the door.
*In general, the project is fully prepared and ready to be implemented into your new or existing project.
*The entire presentation can be viewed on the YouTube channel at the links below.
Technical Details:
Video presentation on YouTube channel
Number Meshes: 159- With chamfer on the corners. (They include about 100 universal meshes and about 60 unique meshes designed just for this project)
The number of triangles on each mesh varies from a minimum to 26 thousand
The fully assembled scene has 5 and a half million triangles
Collision: Yes: Fully prepared for all objects
LODs: No
Number of Master-Materials- 10 and Material Instances-41
Number of Textures: 95 Tile textures and patterns.
Texture Resolutions: 25- 2048x2048 25- 1024x1024 25-512x512 24-256x256
Incorrect work with VR.
Supported Development Platforms:
The project is fully compatible with versions 4.24-4.27, 5.0-.5.2
Windows: Yes.
Mac: Not verified
* I have divided the whole project into zones: the lower part, the middle part, the upper part, the generator room, and the corridor room with an exit. All this consists of modular separate objects in the description it is written how many and which objects are universal and how many are individually designed for this project, each object is a separate mesh that can be removed if it bothers you or is not needed. For example, you can remove an external building, a corridor, a generator room, and so on, thereby simplifying the scene.
*For objects that are designed to build angles of 45 degrees, they require a more thorough connection with the correction of the binding up to 1 millimeter.
* For each object, its own collision was created with a minimum number of polygons, and its own separate Light Map for the second channel was also made.
*A chamfer with normals was made on all objects and decals were applied with a separate mesh to increase the detail, for this purpose special materials were made designed for the correct display of decals.
*A universal Master material has been developed, which includes a lot of settings, such as dirt, scuffs, and so on.
*Voice acting was also done on several objects such as doors, reactor, fan, and the main soundtrack of the entire scene.
*A bluprint of opening and closing was developed for the door.
*In general, the project is fully prepared and ready to be implemented into your new or existing project.
*The entire presentation can be viewed on the YouTube channel at the links below.
Technical Details:
Video presentation on YouTube channel
Number Meshes: 159- With chamfer on the corners. (They include about 100 universal meshes and about 60 unique meshes designed just for this project)
The number of triangles on each mesh varies from a minimum to 26 thousand
The fully assembled scene has 5 and a half million triangles
Collision: Yes: Fully prepared for all objects
LODs: No
Number of Master-Materials- 10 and Material Instances-41
Number of Textures: 95 Tile textures and patterns.
Texture Resolutions: 25- 2048x2048 25- 1024x1024 25-512x512 24-256x256
Incorrect work with VR.
Supported Development Platforms:
The project is fully compatible with versions 4.24-4.27, 5.0-.5.2
Windows: Yes.
Mac: Not verified