
Grassy Bay 3D Model

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! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | raffyraffy |
Published: | May 23, 2022 |
Download Size: | 239.2 MB |
Game Ready: | Yes |
Polygons: | 2,540,000 |
Vertices: | 1,270,000 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | – |
PBR: | – |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 1 |
Likes: | 2 |
Views: | 242 |
Item Ratings

Not Rated Yet
Grassy Bay 3D Model
An original marine coast environment, full of ideas for all your needs.
It's very suitable as a base environment for scenes and animations.
Attention: This scene (including assets) is available only in blend format and it's not suitable for being exported to other programs (due to the particles systems used for ecosystems).
However, you can use the heightmap in tif format (in the packlist) and use it with the displacemet feature in other programs.
In addition, you can take advantage of all the alpha-masks and textures (in the packlist) to redo, the texturing and ecosystems of the scene.
Notes: The scene include 1 simple terrain, modeled in Gaea and texurized in Blender 2.91 (Render Cycles).
The scene was populated with 4 eco-systems (by ParticleSystems).
All the assets are in blend bundle and not exportable (5 rocks, 2 Shrubs, 4 grass, 5 seagulls).
Vertices: 1.270.000 Triangles: 2.540.000
Packlist: 1 Blender file, 8 texture, 8 alpha-masks, 1 heightmap (in tif format), 1 rock formation (in obj format), 1 readme.pdf.
It's very suitable as a base environment for scenes and animations.
Attention: This scene (including assets) is available only in blend format and it's not suitable for being exported to other programs (due to the particles systems used for ecosystems).
However, you can use the heightmap in tif format (in the packlist) and use it with the displacemet feature in other programs.
In addition, you can take advantage of all the alpha-masks and textures (in the packlist) to redo, the texturing and ecosystems of the scene.
Notes: The scene include 1 simple terrain, modeled in Gaea and texurized in Blender 2.91 (Render Cycles).
The scene was populated with 4 eco-systems (by ParticleSystems).
All the assets are in blend bundle and not exportable (5 rocks, 2 Shrubs, 4 grass, 5 seagulls).
Vertices: 1.270.000 Triangles: 2.540.000
Packlist: 1 Blender file, 8 texture, 8 alpha-masks, 1 heightmap (in tif format), 1 rock formation (in obj format), 1 readme.pdf.