
Route 66 3D Model

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! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | raffyraffy |
Published: | May 18, 2022 |
Download Size: | 628 MB |
Game Ready: | Yes |
Polygons: | 8,840,000 |
Vertices: | 4,564,000 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | – |
PBR: | – |
Rigged: | – |
Animated: | – |
Included Formats

Statistics
Favorites: | 4 |
Likes: | 11 |
Views: | 756 |
Item Ratings

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Route 66 3D Model
The mythic route us 66, a classic environment for your scenes and animations.
Some assets are parameterizable (such as signboards), see you the reademe file.
Attention: This scene (including assets) is available only in blend format and it's not suitable for being exported to other programs (due to the particles systems used for ecosystems).
However, you can use the heightmaps in tif format (in the packlist) and use it with the displacemet feature in other programs.
In addition, you can take advantage of all the alpha-masks and textures (in the packlist) to redo, the texturing and ecosystems of the scene.
Notes: The scene include 4 simple terrains (3 core, 1 background), modeled in Gaea and texturized and populated in Blender (Render Cycles).
The scene was populated with 5 eco-systems (by ParticleSystems) and the roads and assets are modeled with simple obj moduls and array by curves.
All the assets are in blend bundle and not exportable (2 shrubs, 5 pines, 5 rocks, 4 cactus, 4 grass, 2 guardrails, 1 powerline, 4 signboaeds).
Scene powered by the Cycles engine.
Packlist: 1 Blender file, 19 alpha-masks, 22 textures, 4 heightmaps (in tif format), 1 readme.pdf.
Some assets are parameterizable (such as signboards), see you the reademe file.
Attention: This scene (including assets) is available only in blend format and it's not suitable for being exported to other programs (due to the particles systems used for ecosystems).
However, you can use the heightmaps in tif format (in the packlist) and use it with the displacemet feature in other programs.
In addition, you can take advantage of all the alpha-masks and textures (in the packlist) to redo, the texturing and ecosystems of the scene.
Notes: The scene include 4 simple terrains (3 core, 1 background), modeled in Gaea and texturized and populated in Blender (Render Cycles).
The scene was populated with 5 eco-systems (by ParticleSystems) and the roads and assets are modeled with simple obj moduls and array by curves.
All the assets are in blend bundle and not exportable (2 shrubs, 5 pines, 5 rocks, 4 cactus, 4 grass, 2 guardrails, 1 powerline, 4 signboaeds).
Scene powered by the Cycles engine.
Packlist: 1 Blender file, 19 alpha-masks, 22 textures, 4 heightmaps (in tif format), 1 readme.pdf.