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Fantasy Wooden Barrel 3D Model

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Fantasy Wooden Barrel 3D Model
Fantasy Wooden Barrel 3D Model
Fantasy Wooden Barrel 3D Model
Fantasy Wooden Barrel 3D Model
Fantasy Wooden Barrel 3D Model
Fantasy Wooden Barrel 3D Model
Fantasy Wooden Barrel 3D Model
Fantasy Wooden Barrel 3D Model
Fantasy Wooden Barrel 3D Model
Fantasy Wooden Barrel 3D Model
Fantasy Wooden Barrel 3D Model
Fantasy Wooden Barrel 3D Model
$10.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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RavenWing3D
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Karma: 125|Joined: 2019|

I'm a passionate 3D artist.
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Fantasy Wooden Barrel 3D Model

Stylized PBR Wooden Barrels with 4 stages of LODs

Barrel_A

LOD0 - 3910 tris
LOD1 - 2094 tris
LOD2 - 1382 tris
LOD3 - 700 tris
Barrel_B

LOD0 - 2680 tris
LOD1 - 1664 tris
LOD2 - 1096 tris
LOD3 - 526 tris
Barrel_C

LOD0 - 3400 tris
LOD1 - 2036 tris
LOD2 - 1444 tris
LOD3 - 694 tris
I included a set of textures for Unreal Engine 4, Custom UE4 channel Packed textures (with a custom shader), Unity URP and Unity HDRP, Custom Unity Channel Packed textures with compatible Shader for Unity HDRP/URP, Standard PBR (OpenGL Normal) and FBX export for each engine separately (Unity and UE4 ) with custom LODs setup ready, custom LightMap.
If you want everything in one go there is also Unity Packages URP and HDRP ready and UE4 Content files ready.
I also Included 3DsMax, Maya and Blender files with the Barrels A, B, C and LODs with material setup ready sharing the same Standard PBR textures with directx shader 3DsMax, PBS Shading Maya, PBR shading Blender with Eevee.

Standard PBR
- BaseColor
- Normal (OpenGL) if you want Normal DirectX you can get it from the UE4 Packed (standard) texture folder.
- Metallic
- Roughness
- Ambient Occlusion



Unity HDRP (High Definition Render Pipeline)

Base Color
MaskMap
Normal
Unity URP (Universal Render Pipeline)

Albedo
MetallicSmoothness
Normal
AmbientOcclusion

Unity RavenWing3D (folder)

(custom channel packed textures with a custom shader done with shadergraph which works with both HDRP and URP render pipelines)
By Default the (Unity HDRP and URP packages I included) it's all setup with this shader and textures. If you don't want to use them, there is also standard HDRP and URP materials (included in the packages) all setup and ready to use.

- AlbedoGloss (RGB+A) RGB= Albedo A=Gloss
- AmbientOccNormalMetalNormal (RGB+A) R=AO, G=Normal (Y), B=Metal, A=Normal (X)



Unreal Engine 4 packed (Standard)

BaseColor
OcclusionRoughnessMetallic
Normal

Unreal Engine 4 Custom Channel Packed (folder) (material shader included)

It's the same setup I did for Unity, the only difference is that instead of AlbedoGloss and OpenGL Normals it's AlbedoRoughness and DirectX Normals. By default UE4 files it's all setup with this custom channel packed textures and shader but there is also the alternative with standard UE4 Packed textures included (mentioned above).

- AlbedoRoughness (RGB+A) RGB= Albedo A=Roughness
- AmbientOccNormalMetalNormal (RGB+A) R=AO, G=Normal (Y), B=Metal, A=Normal (X)

All textures are 2048 x 2048 PNG 16 bit. There are plenty of choices to use whatever fits you best!

Please note that I do not Included the mannequin in the Unity Packages (URP/HDRP) because the model is from Epic (UE4 you can get it from there yourself), I only used it as reference scale.
processing
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