
RC Art - Base Modules

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I create a bit of everything; video games, software, design articles, art assets, Lego Mecha MOCs and more! Check my links:
reactorcore.itch.io || ReactorcoreGames || www.reactorcoregames.com
reactorcore.itch.io || ReactorcoreGames || www.reactorcoregames.com
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
2D Game Asset Details
Vendor: | Reactorcore |
Published: | Nov 14, 2024 |
Download Size: | 132.1 KB |
Sprite: | Yes |
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Views: | 58 |
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RC Art - Base Modules
Reactorcore Art (RC Art)
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PACK: Base Modules
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Pixel-art sprites pack depicting modules of a side-view underground base complex, megastructure, giant vehicle, tech building or space station interior. There are both foreground (solid) modules and background (passthrough) modules.
The idea is to build bases by first placing the solid modules, then filling in the inside spots with background elements. There are also large blast doors, interactive background tiles and other auxiliary blocks to build all kinds of cool structures.
I provide some blocks with 4-rotations to stimulate the idea that these base modules could be vertical and can be used very flexibly, but its up to you to rotate any "missing pieces" either by flipping them inside the game engine or via manually created rotated copies of those sprites.
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All blocks are measured with a 24-pixels per meter/tile standard. An average human would be roughly between 32-40 pixels tall. Suitable for more cartoony proportion characters similar to Super Mario.
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CC-BY 4.0, you can use these assets however you want, including commercial projects.
==
PACK: Base Modules
--
Pixel-art sprites pack depicting modules of a side-view underground base complex, megastructure, giant vehicle, tech building or space station interior. There are both foreground (solid) modules and background (passthrough) modules.
The idea is to build bases by first placing the solid modules, then filling in the inside spots with background elements. There are also large blast doors, interactive background tiles and other auxiliary blocks to build all kinds of cool structures.
I provide some blocks with 4-rotations to stimulate the idea that these base modules could be vertical and can be used very flexibly, but its up to you to rotate any "missing pieces" either by flipping them inside the game engine or via manually created rotated copies of those sprites.
--
All blocks are measured with a 24-pixels per meter/tile standard. An average human would be roughly between 32-40 pixels tall. Suitable for more cartoony proportion characters similar to Super Mario.
--
CC-BY 4.0, you can use these assets however you want, including commercial projects.