
RC Art - Gore Blood Gibs

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I create a bit of everything; video games, software, design articles, art assets, Lego Mecha MOCs and more! Check my links:
reactorcore.itch.io || ReactorcoreGames || www.reactorcoregames.com
reactorcore.itch.io || ReactorcoreGames || www.reactorcoregames.com
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
2D Game Asset Details
Vendor: | Reactorcore |
Published: | Nov 14, 2024 |
Download Size: | 70.1 KB |
Sprite: | Yes |
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Views: | 111 |
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RC Art - Gore Blood Gibs
Reactorcore Art (RC Art)
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PACK: Gore Blood Gibs
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Pixel-art sprites pack depicting special effects used for gore, blood and gibbing effects when a fleshy human, animal or monster is utterly destroyed by something powerful. Use them to make combat feel massively more satisfying and add realism/believability to the experience.
--
The main idea is to use a particle system of a game engine to spawn a combination of these things all at once:
- red pixels that spray all over.
- meat chunks/bones/organs as physics enabled objects that can collide with solid terrain.
- animated blood splash particles.
- a glow splash sprite that briefly appears and fades away quickly after start of the gibbing event.
- a glow mist sprite that lingers in the air where the character gibbed and slowly fades into transparency slowly.
Please be mindful of keeping the number of particles sensible/limited per effect, especially if the game project features multiple characters that all could gib at the same time. Performance is important and lag sucks - plan ahead by keeping particles as minimal as they need to be so action and gameplay will remain smooth.
--
CC-BY 4.0, you can use these assets however you want, including commercial projects.
==
PACK: Gore Blood Gibs
--
Pixel-art sprites pack depicting special effects used for gore, blood and gibbing effects when a fleshy human, animal or monster is utterly destroyed by something powerful. Use them to make combat feel massively more satisfying and add realism/believability to the experience.
--
The main idea is to use a particle system of a game engine to spawn a combination of these things all at once:
- red pixels that spray all over.
- meat chunks/bones/organs as physics enabled objects that can collide with solid terrain.
- animated blood splash particles.
- a glow splash sprite that briefly appears and fades away quickly after start of the gibbing event.
- a glow mist sprite that lingers in the air where the character gibbed and slowly fades into transparency slowly.
Please be mindful of keeping the number of particles sensible/limited per effect, especially if the game project features multiple characters that all could gib at the same time. Performance is important and lag sucks - plan ahead by keeping particles as minimal as they need to be so action and gameplay will remain smooth.
--
CC-BY 4.0, you can use these assets however you want, including commercial projects.
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