Submit Your RenderAxe of Warrior 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Rever_Art |
| Published: | Jul 10, 2023 |
| Download Size: | 431.3 MB |
| Game Ready: | Yes |
| Polygons: | 2,599 |
| Vertices: | 2,564 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 75 |
Item Ratings

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Axe of Warrior 3D Model
This ax model is made while keeping the perspective of the game and production. It is a high-quality ax collection with a highly detailed texture and also kept it low on poly count with the help of a normal map of high-poly meah. You can use it for production. The normal map of the ax is 95% accurate. For textures, I have used Substance Painter. The model is made in Blender 3.3.8.0 and rendered in Cycle.
Included file formats:
Blender (Native)
3DS Max 2021.3ds
C4D R20.c4d
Lightwave.lwo
Modo.lxo
Rhino 6.3dm
Autodesk.FBX
Note No 1: Textures' size is 4096x4096. (resizeable)
Included Maps:
Normal Map
Base Color Map
Displacement Map
Roughness Map
Alpha Map
Emission Map
Metallic Map
Note No 2: Rendering Studio is not included.
Note No 3: Textures are in separate folder. If you want to apply them then you just need to copy maps and over write on strip-pathed maps. If you have any confusion regarding textures, you may ask.
Included file formats:
Blender (Native)
3DS Max 2021.3ds
C4D R20.c4d
Lightwave.lwo
Modo.lxo
Rhino 6.3dm
Autodesk.FBX
Note No 1: Textures' size is 4096x4096. (resizeable)
Included Maps:
Normal Map
Base Color Map
Displacement Map
Roughness Map
Alpha Map
Emission Map
Metallic Map
Note No 2: Rendering Studio is not included.
Note No 3: Textures are in separate folder. If you want to apply them then you just need to copy maps and over write on strip-pathed maps. If you have any confusion regarding textures, you may ask.



































