
Toyota Hilux 1983-1988 Pickup 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | rfarencibia |
Published: | Jun 10, 2020 |
Download Size: | 135.5 MB |
Game Ready: | Yes |
Polygons: | 10,130 |
Vertices: | 10,933 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | – |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 1,255 |
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Toyota Hilux 1983-1988 Pickup 3D Model
This a Lowpoly model of a Toyota Hilux 1983 pickup ready for put in any game engine like UE4, Unity3d, CryEngine, or even make nice renders with any Render engine like V-ray, Corona, Keyshot, etc, the renders of the presentation were made using iRay so the PBR texture will work fine in any other render engine,
The package includes: 1 FBX File and 1 Max File (Version 2014) 1 Package of PBR texture which includes 5 different Base Color, Normal, Metalness, Roughness, AO, Opacity. Each texture has a resolution of 4096x4096 but they can easily reduced down to 2k and the model will still look fine
This model was made in real scale and also the pivot is in the world center, also each wheel is an independent object with their pivot in the center of each one in case you want to animate it
The package includes: 1 FBX File and 1 Max File (Version 2014) 1 Package of PBR texture which includes 5 different Base Color, Normal, Metalness, Roughness, AO, Opacity. Each texture has a resolution of 4096x4096 but they can easily reduced down to 2k and the model will still look fine
This model was made in real scale and also the pivot is in the world center, also each wheel is an independent object with their pivot in the center of each one in case you want to animate it