
Topdown Sci-Fi Corridor Kit 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Roa3d |
Published: | Nov 15, 2024 |
Download Size: | 481.5 MB |
Game Ready: | Yes |
Polygons: | 27,396 |
Vertices: | 14,338 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 1 |
Likes: | 1 |
Views: | 131 |
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Topdown Sci-Fi Corridor Kit 3D Model
Sci-fi kitbash to build base of top-down game levels. Designed with one material atlas.
The main idea is to create a kit that will allow you to create the most diverse level basis for sci-fi top-down games. Designed with one material atlas. Make intersections, create rooms, use stairs, create labyrinths, and interrupt the player's path with doors. Use a lot of decorative elements and decals with colors and numbers to create more dynamics and develop your own specific location.
FEATURES
- All static meshes use one material atlas
- Can be adapted to low memory systems (by low textures and low poly meshes)
- Included 4 sets of decals with numbers, and color line for making a levels difference
- Fog material included
- In addition to the basic props of walls, floors, and doors, there is a huge number of si-fi decorative elements that will allow you to make your level more diverse
- Included bonus blueprints with WASD controls for demo
- Demo level included only on Unreal Engine project
TECHNICAL DETAILS
- Number of Meshes: 230
- Vertex Count: from 8 to 252
- Type of Textures: AmbientOcclusion, BaseColor, Emission, Metallic, Normal, Roughness
- Texture Resolutions: 4096x4096
- Number of Materials: 3 (main atlas, fog, and base of decal)
- Compatible with Unreal Engine versions 5.1 - 5.4
WASD BLUEPRINTS
If you want to use WASD controls, like in this video, follow this steps:
1) Select BP_TopDownGameMode from Demo folder in World Settings -> GameMode Override.
2) Import Axis Mappings on your Project Settings: use Import button on Project Settings -> Engine -> Input and apply "SciFi_Cor_Kit_Input_Backup.ini" from the Additional files
Feel free to contact me for support!
The main idea is to create a kit that will allow you to create the most diverse level basis for sci-fi top-down games. Designed with one material atlas. Make intersections, create rooms, use stairs, create labyrinths, and interrupt the player's path with doors. Use a lot of decorative elements and decals with colors and numbers to create more dynamics and develop your own specific location.
FEATURES
- All static meshes use one material atlas
- Can be adapted to low memory systems (by low textures and low poly meshes)
- Included 4 sets of decals with numbers, and color line for making a levels difference
- Fog material included
- In addition to the basic props of walls, floors, and doors, there is a huge number of si-fi decorative elements that will allow you to make your level more diverse
- Included bonus blueprints with WASD controls for demo
- Demo level included only on Unreal Engine project
TECHNICAL DETAILS
- Number of Meshes: 230
- Vertex Count: from 8 to 252
- Type of Textures: AmbientOcclusion, BaseColor, Emission, Metallic, Normal, Roughness
- Texture Resolutions: 4096x4096
- Number of Materials: 3 (main atlas, fog, and base of decal)
- Compatible with Unreal Engine versions 5.1 - 5.4
WASD BLUEPRINTS
If you want to use WASD controls, like in this video, follow this steps:
1) Select BP_TopDownGameMode from Demo folder in World Settings -> GameMode Override.
2) Import Axis Mappings on your Project Settings: use Import button on Project Settings -> Engine -> Input and apply "SciFi_Cor_Kit_Input_Backup.ini" from the Additional files
Feel free to contact me for support!