"Zelva" 1920s armored car & variants 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | S Patte |
| Published: | Dec 25, 2025 |
| Download Size: | 1.1 GB |
| Game Ready: | Yes |
| Polygons: | 60,297 |
| Vertices: | 180,891 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 4 |
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"Zelva" 1920s armored car & variants 3D Model
Package information:
Inside the ZIP file are:
Textures embedded 3d files (FBX BLEND GLB) (Folder)
789 MB
PA-II+_Zelva_+1920s+streamlined+armored+car_2022.3.62f3 .unitypackage
199 MB
mesh only fbxs (Folder)
5.6 MB
textures (Folder)
143 MB
------------------------------------------------------------------------------------------------------------------------------------------
Game-ready model of:
A Czech streamlined armored car from the 1920s. Later captured and used by the Germans as unarmed command vehicles with radio antenna.
Liveries available: Czechoslovak multi tone livery, Wehrmacht livery, Das Reich division livery. Details are made according to historical photo, including the (for some reason) blank license plate of the German versions. There is also a plain grey texture with no marking except for the small red door plate in case you want to make your own livery & camo pattern. Simply paint on the plain texture or paint another layer on top of it and use color blending option like "multiply" or "overlay" in your digital content creation tool of choice.
Ambient occlusion is baked into albedo by default but there are separate files of raw albedo and AO in the "car body separated AO texture" and "mg separated AO textures" folders in case you want to use them separately.
Mesh has about 60k tris. Antenna adds about 2k.
4k png textures for the main body of the car, 512x512 for MG, and another 512x512 for small parts. Antenna adds another 512x512.
Format: blend, fbx, glb, unity package.
Wheels, hatches, doors, and mgs' pivot points are set up to rotate properly. For the engine hatch, rotate each door's "transform_orientation_enghatch" to rotate them in the right orientation.
Engine mesh not included. Upper hatches and vison hatches cannot be opened. Main side doors can be opened but interior is just "there" (empty) simply to give depth only. There is no detailed interior (not enough historical photos to make a detailed one :/).
Import tested in Unity (built in, URP, HRP) and Godot.
Inside the ZIP file are:
Textures embedded 3d files (FBX BLEND GLB) (Folder)
789 MB
PA-II+_Zelva_+1920s+streamlined+armored+car_2022.3.62f3 .unitypackage
199 MB
mesh only fbxs (Folder)
5.6 MB
textures (Folder)
143 MB
------------------------------------------------------------------------------------------------------------------------------------------
Game-ready model of:
A Czech streamlined armored car from the 1920s. Later captured and used by the Germans as unarmed command vehicles with radio antenna.
Liveries available: Czechoslovak multi tone livery, Wehrmacht livery, Das Reich division livery. Details are made according to historical photo, including the (for some reason) blank license plate of the German versions. There is also a plain grey texture with no marking except for the small red door plate in case you want to make your own livery & camo pattern. Simply paint on the plain texture or paint another layer on top of it and use color blending option like "multiply" or "overlay" in your digital content creation tool of choice.
Ambient occlusion is baked into albedo by default but there are separate files of raw albedo and AO in the "car body separated AO texture" and "mg separated AO textures" folders in case you want to use them separately.
Mesh has about 60k tris. Antenna adds about 2k.
4k png textures for the main body of the car, 512x512 for MG, and another 512x512 for small parts. Antenna adds another 512x512.
Format: blend, fbx, glb, unity package.
Wheels, hatches, doors, and mgs' pivot points are set up to rotate properly. For the engine hatch, rotate each door's "transform_orientation_enghatch" to rotate them in the right orientation.
Engine mesh not included. Upper hatches and vison hatches cannot be opened. Main side doors can be opened but interior is just "there" (empty) simply to give depth only. There is no detailed interior (not enough historical photos to make a detailed one :/).
Import tested in Unity (built in, URP, HRP) and Godot.

















