
Garden Foliage Pack 3D Model

Not Rated Yet




























! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | seriouscat |
Published: | Jan 30, 2024 |
Download Size: | 98.6 MB |
Game Ready: | Yes |
Polygons: | 1,420 |
Vertices: | 1,364 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 1 |
Likes: | 0 |
Views: | 131 |
Item Ratings

Not Rated Yet
Garden Foliage Pack 3D Model
You will get:
- 46 Game Ready Garden Foliage Assets in 1 texture atlas.
- Unreal Engine Scene 4.26+
- Blender Scene
- fbx/tga
Aralia_Cordata (5 variations) 374 - 1416 tris
Fern Button (5 variations) 112 - 435 tris
Heuchera (5 variations) 139 - 520 tris
Hosta (6 variations) 288 - 1199 tris
Japanese Grass (8 variations) 14 - 1168 tris
Ligularia (5 variations) 632 - 841 tris
Solomon Seal (7 variations) 262- 813 tris
Sweet Potato Vine (5 variations) 80 - 313 tris
Combine and mix it to get more interesting meshes.
The wind is made by vertex painting in the Foliage shader. Change Wind settings at Material Instance.
Use BaseColor Tint and Contrast for different colors.
All plants have SSS masks.
All plants have lightmaps.
Collision: (No)
LODs: (Yes, automatically generated)
Texture Resolutions:
T_Garden_Plants_Foliage_Atlas (BCO/Normal/RTAO) - 2048x2048
T_Garden_Plants_Foliage_Atlas (Tint Mask) - 1024x1024
UVs:
channel 1: overlapping;
channel 2: non-overlapping (for baking lightmaps)
- 46 Game Ready Garden Foliage Assets in 1 texture atlas.
- Unreal Engine Scene 4.26+
- Blender Scene
- fbx/tga
Aralia_Cordata (5 variations) 374 - 1416 tris
Fern Button (5 variations) 112 - 435 tris
Heuchera (5 variations) 139 - 520 tris
Hosta (6 variations) 288 - 1199 tris
Japanese Grass (8 variations) 14 - 1168 tris
Ligularia (5 variations) 632 - 841 tris
Solomon Seal (7 variations) 262- 813 tris
Sweet Potato Vine (5 variations) 80 - 313 tris
Combine and mix it to get more interesting meshes.
The wind is made by vertex painting in the Foliage shader. Change Wind settings at Material Instance.
Use BaseColor Tint and Contrast for different colors.
All plants have SSS masks.
All plants have lightmaps.
Collision: (No)
LODs: (Yes, automatically generated)
Texture Resolutions:
T_Garden_Plants_Foliage_Atlas (BCO/Normal/RTAO) - 2048x2048
T_Garden_Plants_Foliage_Atlas (Tint Mask) - 1024x1024
UVs:
channel 1: overlapping;
channel 2: non-overlapping (for baking lightmaps)