
Simple Trees Pack 3D Model

Not Rated Yet











! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | seriouscat |
Published: | Jan 30, 2024 |
Download Size: | 242.9 MB |
Game Ready: | Yes |
Polygons: | 18,310 |
Vertices: | 18,310 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 177 |
Item Ratings

Not Rated Yet
Simple Trees Pack 3D Model
You will get:
17 game ready assets (*fbx)
1 texture atlas and 1 Bark tileable material [*tga]
Unreal Engine scene setup 4.26+ with Foliage Master Material
Maya scene
Simple Trees Assets:
Small Trees (2 variations) 1440 - 1684 tris
Medium Trees (3 variations) 4855 - 6499tris
Big Trees (3 variations) 6499 - 23413 tris
Small Bushes (4 variations) 984 - 2750 tris
Big Bushes (4 variations) 8851 - 18310 tris
Combine and mix it to get more interesting meshes.
The wind is made by vertex painting in the Foliage shader. Change Wind settings at Material Instance.
Use BaseColor Tint and Gradient for different colors.
All plants have SSS masks.
All plants have lightmaps.
Collision: (Yes, Tree's trunks only)
LODs: (Yes, generated) LOD0 - LOD1 - LOD2 - LOD3 NO Billboards
Texture Resolutions:
T_Tree_BCO (BaseColor - Opacity) 4096x4096 (*tga)
T_Tree_N (Normal) 4096x4096 (*tga)
T_Tree_RTAO (Roughness - Translucency (SSS) - AmbientOcclusion 4096x4096 (*tga)
T_Tree_Mask_Tint (Mask to separate bark and leaves) 256x256 (*tga)
UVs:
channel 1: overlapping;
channel 2: non-overlapping (for baking lightmaps)
17 game ready assets (*fbx)
1 texture atlas and 1 Bark tileable material [*tga]
Unreal Engine scene setup 4.26+ with Foliage Master Material
Maya scene
Simple Trees Assets:
Small Trees (2 variations) 1440 - 1684 tris
Medium Trees (3 variations) 4855 - 6499tris
Big Trees (3 variations) 6499 - 23413 tris
Small Bushes (4 variations) 984 - 2750 tris
Big Bushes (4 variations) 8851 - 18310 tris
Combine and mix it to get more interesting meshes.
The wind is made by vertex painting in the Foliage shader. Change Wind settings at Material Instance.
Use BaseColor Tint and Gradient for different colors.
All plants have SSS masks.
All plants have lightmaps.
Collision: (Yes, Tree's trunks only)
LODs: (Yes, generated) LOD0 - LOD1 - LOD2 - LOD3 NO Billboards
Texture Resolutions:
T_Tree_BCO (BaseColor - Opacity) 4096x4096 (*tga)
T_Tree_N (Normal) 4096x4096 (*tga)
T_Tree_RTAO (Roughness - Translucency (SSS) - AmbientOcclusion 4096x4096 (*tga)
T_Tree_Mask_Tint (Mask to separate bark and leaves) 256x256 (*tga)
UVs:
channel 1: overlapping;
channel 2: non-overlapping (for baking lightmaps)