
Spiky Plants Pack 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | seriouscat |
Published: | Jan 30, 2024 |
Download Size: | 286.3 MB |
Game Ready: | Yes |
Polygons: | 18,886 |
Vertices: | 18,886 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 1 |
Likes: | 0 |
Views: | 164 |
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Spiky Plants Pack 3D Model
You will get:
108 Game Ready Spiky Plants assets [*fbx ]
1 texture atlas [*tga]
Unreal Engine scene setup 4.26+ with Foliage Master Material
Maya scene
Plants species:
Tentacles (23 variations)
Roots (20 variations)
Lianas (24 variations)
Grass (25 variations)
Bushes (16 variations)
Combine and mix it to get more interesting meshes.
The wind is made by vertex painting in the Foliage shader. Change Wind settings in Material Instance.
Use BaseColor Tint and Gradient for different colors.
All plants have SSS masks.
All plants have lightmaps.
Check Polycount on screenshots
Cllision: (Yes, for big meshes with trunk)
LODs: (Yes, generated) LOD0 - LOD1 - LOD2 - LOD3 (NO Billboards)
Texture Resolutions:
T_Plant_Spiky_Atlas_BCO - 4096x4096 (*tga)
T_Plant_Spiky_Atlas_N - 4096x4096 (*tga)
T_Plant_Spiky_Atlas_RTAO - 4096x4096 (*tga)
Tint Masks - 1024x1024 (*tga)
UVs:
channel 1: overlapping;
channel 2: non-overlapping (for baking lightmaps)
108 Game Ready Spiky Plants assets [*fbx ]
1 texture atlas [*tga]
Unreal Engine scene setup 4.26+ with Foliage Master Material
Maya scene
Plants species:
Tentacles (23 variations)
Roots (20 variations)
Lianas (24 variations)
Grass (25 variations)
Bushes (16 variations)
Combine and mix it to get more interesting meshes.
The wind is made by vertex painting in the Foliage shader. Change Wind settings in Material Instance.
Use BaseColor Tint and Gradient for different colors.
All plants have SSS masks.
All plants have lightmaps.
Check Polycount on screenshots
Cllision: (Yes, for big meshes with trunk)
LODs: (Yes, generated) LOD0 - LOD1 - LOD2 - LOD3 (NO Billboards)
Texture Resolutions:
T_Plant_Spiky_Atlas_BCO - 4096x4096 (*tga)
T_Plant_Spiky_Atlas_N - 4096x4096 (*tga)
T_Plant_Spiky_Atlas_RTAO - 4096x4096 (*tga)
Tint Masks - 1024x1024 (*tga)
UVs:
channel 1: overlapping;
channel 2: non-overlapping (for baking lightmaps)