
Yugoslav Mrud Anti-Personnel Mine 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | SeTa |
Published: | Oct 27, 2023 |
Download Size: | 258.4 MB |
Game Ready: | Yes |
Polygons: | 2,664 |
Vertices: | 1,348 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 104 |
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Yugoslav Mrud Anti-Personnel Mine 3D Model
Game Ready Anti-personnel "Claymore" type land mine
Available formats of an object, including Blende, 3ds max , FBX, OBJ
There is a two texture sets - one for main object, second for attachments. Object centers are setup in a comfortable way to adjust these attachments to the liking, they're also have proper naming.
Both texture sets in a 2048 x 2048 resolution:
4 Presets for engines:
- Pbr Metallic / Roughness
- Pbr Specular / Glossiness
- Unreal engine Metallic / Roughness
- Unity Specular / Glossiness
Textures :
- BaseColor Map 2048 x 2048 px .PNG 16 bit
- Diffuse Map 2048 x 2048 px .PNG 16 bit
- Height Map 2048 x 2048 px .PNG 16 bit
- Metallic Map 2048 x 2048 px .PNG 16 bit
- Glossiness Map 2048 x 2048 px .PNG 16 bit
- Normal Map 2048 x 2048 px .PNG DirectX 16 bit
- Normal Map 2048 x 2048 px .PNG OpenGL 16 bit
- Roughness Map 2048 x 2048 px .PNG 16 bit
- Specular Map 2048 x 2048 px .PNG 16 bit
- Mask Map 2048 x 2048 px .PNG 16 bit
- OcclusionRoughnessMetallic Map 2048 x 2048 px .PNG 16 bit
Available formats of an object, including Blende, 3ds max , FBX, OBJ
There is a two texture sets - one for main object, second for attachments. Object centers are setup in a comfortable way to adjust these attachments to the liking, they're also have proper naming.
Both texture sets in a 2048 x 2048 resolution:
4 Presets for engines:
- Pbr Metallic / Roughness
- Pbr Specular / Glossiness
- Unreal engine Metallic / Roughness
- Unity Specular / Glossiness
Textures :
- BaseColor Map 2048 x 2048 px .PNG 16 bit
- Diffuse Map 2048 x 2048 px .PNG 16 bit
- Height Map 2048 x 2048 px .PNG 16 bit
- Metallic Map 2048 x 2048 px .PNG 16 bit
- Glossiness Map 2048 x 2048 px .PNG 16 bit
- Normal Map 2048 x 2048 px .PNG DirectX 16 bit
- Normal Map 2048 x 2048 px .PNG OpenGL 16 bit
- Roughness Map 2048 x 2048 px .PNG 16 bit
- Specular Map 2048 x 2048 px .PNG 16 bit
- Mask Map 2048 x 2048 px .PNG 16 bit
- OcclusionRoughnessMetallic Map 2048 x 2048 px .PNG 16 bit