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Rigged Spotted Hyaena with 4K Textures and Animations 3D Model

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3D Model by Shakundao|
Rigged Spotted Hyaena with 4K Textures and Animations 3D Model
Rigged Spotted Hyaena with 4K Textures and Animations 3D Model
Rigged Spotted Hyaena with 4K Textures and Animations 3D Model
Rigged Spotted Hyaena with 4K Textures and Animations 3D Model
Rigged Spotted Hyaena with 4K Textures and Animations 3D Model
Rigged Spotted Hyaena with 4K Textures and Animations 3D Model
Rigged Spotted Hyaena with 4K Textures and Animations 3D Model
Rigged Spotted Hyaena with 4K Textures and Animations 3D Model
Rigged Spotted Hyaena with 4K Textures and Animations 3D Model
Rigged Spotted Hyaena with 4K Textures and Animations 3D Model
Rigged Spotted Hyaena with 4K Textures and Animations 3D Model
Rigged Spotted Hyaena with 4K Textures and Animations 3D Model
$99.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Rigged Spotted Hyaena with 4K Textures and Animations 3D Model

Ultra-realistic Spotted Hyena 3D model delivered for Blender-first pipelines. The asset includes a production-ready rig, editable controller set and three loopable animation presets (Run, Trot, Walk) so you can drop it into a scene and animate immediately. Textures are high-resolution 4K PBR maps and the fur is implemented with Blender’s native particle hair system for photoreal results — the hair is hidden by default to keep viewport performance smooth.

What’s included

Native .blend file with full skeleton, production-style controllers and editable animation Actions (Run, Trot, Walk).

.obj export with geometry and textures (OBJ does not contain the armature or animation).

4K PBR texture set (BaseColor/Albedo, Roughness, Normal, AO, etc.) — named and organized.

Quad-based topology suitable for subdivision, sculpt-bake workflows and re-topology needs.

Realistic fur implemented via Blender particle hair (hidden by default for smooth editing).

Clean hierarchy, named materials and organized UVs ready for retexturing or engine export.

Preview images are Blender renders for reference only — lighting and camera setups used in previews are not included.

Technical notes

Animations are provided as editable Blender Actions — retime, blend or keyframe as needed.

Enable hair and any secondary controllers in Blender before final high-quality renders.

Materials/shaders are set up for Blender; reassign shaders when exporting to other renderers or engines.

Ideal for film/animation, VFX, game cinematics (after engine optimization), VR/AR, and still-frame renders.
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