
Rigged Rhinopithecus with 4K Textures and Animations 3D Model

Not Rated Yet











! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 1 |
Item Ratings

Not Rated Yet
Rigged Rhinopithecus with 4K Textures and Animations 3D Model
Production-ready Golden Snub-Nosed Monkey 3D model, optimized for Blender (Cycles) and animation pipelines. Clean, practical asset—rigged, textured and ready to drop into shots.
What’s included
.blend (native): full production rig + controller system spine, limbs, facial controls and three editable animation actions — Run, Somersault, Walk. Actions are loopable and can be retimed or blended.
.obj export: geometry + textures (OBJ does not include rig or animations).
4K PBR texture set (BaseColor/Albedo, Roughness, Normal, AO, etc.), organized for fast setup.
Fur implemented with Blender’s particle hair system for realistic results — hair hidden by default to keep viewport performance smooth.
Production-clean topology, named materials and organized hierarchy for easy retexturing and pipeline export.
Simple scene included for quick render checks. Preview images are Blender renders for reference only (lighting/camera not included as separate assets).
Technical notes
Animations are provided as Blender Actions inside the .blend—use them as-is or edit freely.
Hair and some secondary controllers are disabled by default; enable them in Blender before final high-quality renders.
Shaders/textures tuned for Cycles; when exporting to other renderers or engines you’ll need to reassign materials.
OBJ is provided for geometry/textured exports and lightweight engine imports—use the .blend for full rig + animation access.
Ideal for
Film/animation, VFX, game cinematics, VR/AR, wildlife visualization, and high-quality still renders.
What’s included
.blend (native): full production rig + controller system spine, limbs, facial controls and three editable animation actions — Run, Somersault, Walk. Actions are loopable and can be retimed or blended.
.obj export: geometry + textures (OBJ does not include rig or animations).
4K PBR texture set (BaseColor/Albedo, Roughness, Normal, AO, etc.), organized for fast setup.
Fur implemented with Blender’s particle hair system for realistic results — hair hidden by default to keep viewport performance smooth.
Production-clean topology, named materials and organized hierarchy for easy retexturing and pipeline export.
Simple scene included for quick render checks. Preview images are Blender renders for reference only (lighting/camera not included as separate assets).
Technical notes
Animations are provided as Blender Actions inside the .blend—use them as-is or edit freely.
Hair and some secondary controllers are disabled by default; enable them in Blender before final high-quality renders.
Shaders/textures tuned for Cycles; when exporting to other renderers or engines you’ll need to reassign materials.
OBJ is provided for geometry/textured exports and lightweight engine imports—use the .blend for full rig + animation access.
Ideal for
Film/animation, VFX, game cinematics, VR/AR, wildlife visualization, and high-quality still renders.