Submit Your RenderChair Assembly 3D Model

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I am a freelance 3d artist with focus on modeling for 3d printing or CNC carving.
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Extended Use License
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3D Model Details
| Vendor: | Skazok |
| Published: | Apr 04, 2025 |
| Download Size: | 313 MB |
| Game Ready: | – |
| Polygons: | 808,820 |
| Vertices: | 404,368 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | – |
| Materials: | – |
| UV Mapped: | – |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 1 |
| Views: | 36 |
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Chair Assembly 3D Model
Print ready chair assembly of real size.
Design is original, I am the author, it is not a copy not of a real object or someone's else design.
Measure units are millimeters, the height is about 101 cm.
In software that uses meters please scale it down 1000 times(multiply size with 0.001).
Mesh is manifold, no holes, no inverted faces, no bad contiguous edges.
Available formats: .blend, .stl, .obj, .fbx, .glb
Here is two version of the chair:
1) The solid one that is all those parts fused together into one manifold mesh.
2) The part for assembly. I suggest that you may use glue despite the fact that there are pins that work like screws.
There is a pin version without thread for the case if you encounter any troubles with the threaded ones. In this case glue may be more necessary.
There is a key for the screws, if you don't need it you can ignore it.
If you buy it for visualization, games, videos, VR, be aware that topology is not clean and not good for UV layout, and there is no UV, so it may be not easy to texture it. But procedural materials will work of course.
Cycles green material like in the renders is available in the .blend files.
And in game engine it may appear 1000 times bigger than real size, you have to scale it down in such a case.
Design is original, I am the author, it is not a copy not of a real object or someone's else design.
Measure units are millimeters, the height is about 101 cm.
In software that uses meters please scale it down 1000 times(multiply size with 0.001).
Mesh is manifold, no holes, no inverted faces, no bad contiguous edges.
Available formats: .blend, .stl, .obj, .fbx, .glb
Here is two version of the chair:
1) The solid one that is all those parts fused together into one manifold mesh.
2) The part for assembly. I suggest that you may use glue despite the fact that there are pins that work like screws.
There is a pin version without thread for the case if you encounter any troubles with the threaded ones. In this case glue may be more necessary.
There is a key for the screws, if you don't need it you can ignore it.
If you buy it for visualization, games, videos, VR, be aware that topology is not clean and not good for UV layout, and there is no UV, so it may be not easy to texture it. But procedural materials will work of course.
Cycles green material like in the renders is available in the .blend files.
And in game engine it may appear 1000 times bigger than real size, you have to scale it down in such a case.
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