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Modular Military Character 3D Model

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$45.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Offered By
artist
Slayver
Karma: 846|Joined: 2020|Profile
Items: 48|

3d Artist
Vendor's Pages
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details
Vendor:Slayver
Published:Sep 22, 2020
Download Size:1.5 GB
Game Ready: Yes
Polygons:103,595
Vertices:53,540
3D Scan: No
Textures: Yes
Materials: Yes
UV Mapped: Yes
PBR: Yes
Rigged: Yes
Animated: Yes

Statistics
Favorites:8
Likes:
Views:908
User Ratings
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Modular Military Character 3D Model

A Game-Ready lowpoly modular character with PBR textures.
Character ready for Unreal Engine 4 & Unity.
Rigged with Epic skeleton for Unreal Engine & Humanoid rig for Unity (Compatible with all standard animations).

Character have 31 modular skeletal meshes with several skins for each module:
3 Heads (4 skins)
3 Shirts (9 skins)
3 Pants (9 skins)
3 Boots (9 skins)
7 Tactical vests (3 skins)
4 Hands & arms (2 skins)
3 Caps & helmets (9 skins)
2 Backpacks (3 skins)
3 Rifles (3 skins)

Modules allow you to assemble over 2 million different characters.
Third person template with modular blueprints example & basic Epic skeleton animations included.

Vertex/Tris counts of characters:
- Minimum modules: 5 244 /10 344
- Average: 8 857 / 17 511
- Maximum: 12 468 / 24 357

Textures resolution: 2048x2048, PNG-Format

Package contains:
- Rigged & skinned character, file format: mb, max, fbx, obj, blend, c4d, glb, stl, dae.
- Texture pack 2048x2048, PNG-Format
- Unreal Engine package file, ready for use in Unreal Engine 4. Character rigged with Epic skeleton. Uproject folder ready to import into UE4 projects content folders.
- Unity package file. Unitypackage ready to import into Unity project content folders. Character has Humanoid rig.
- Marmoset Toolbag scene with animated character, shader setup and assigned textures. This scene was used to generate preview pictures.
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