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Canadian Government Agency - Yqb 3D Model

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3D Model by solo_GRV|
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
Canadian Government Agency - Yqb 3D Model
$9.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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solo_GRV
solo_GRV
Karma: 476|Joined: 2022|

I first started learning 3D modeling in 2015. I worked in the studio for a year and a half, after which I switched to freelancing. I specialize in exteriors (building modeling).
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Canadian Government Agency - Yqb 3D Model

3D model of a large administrative building. The main reference was a building located in Quebec, Canada.
The model is accurate with the real world size and scale.

= Info =

Modeled in Blender.
Textured in Substance Painter.

= Usage =

This model can be used in your games, visualizations, renders and other projects.

= Model features =

Vertex Paint technology is used to tint objects. To get the original appearance of the model in Blender, use a .blend file or connect the Vertex Color using nodes
The transparency of decals can be adjusted using the ColorRamp node in the decal material shader
You can replace the sign above the entrance to the building, it is a separate object in the collection in the Blender scene

= Textures info =

number of sets: 5 texture sets
pipeline: PBR Metallic/Roughness
normal map format: OpenGL (green channel is inverted)
number of files: 23 textures in .png format; 2 textures in .tga format
resolution: 2048x2048 pixels
texture types: _BaseColor(5), _Roughness(5), _Metallic(2), _Normal(4), _Emissive(2), _ORM(4), _AO(3)

= LODs info =

LOD0 - 57638 tris - 46539 verts - 5 texture sets - 6 materials

(ts - texture set; m - material)

= Archive content =

2048x2048 png images - 23
2048x2048 tga images - 2
.fbx files - 1
.obj files - 1
.mtl files - 1
.glb files - 1
.blend file - 1


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