
Japanese Modern House - TYO-FS01 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Japanese Modern House - TYO-FS Series - Bundle (4 Models)
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I first started learning 3D modeling in 2015. I worked in the studio for a year and a half, after which I switched to freelancing. I specialize in exteriors (building modeling).
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | solo_GRV |
Published: | Jan 03, 2024 |
Download Size: | 639.3 MB |
Game Ready: | Yes |
Polygons: | 106,595 |
Vertices: | 60,628 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 85 |
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Japanese Modern House - TYO-FS01 3D Model
This is a complex model of a modern Japanese house, consisting of many assets. All scales of objects are as close as possible to real ones and small changes were made to better optimize the model in 3D packages and engines.
= Info =
Modeled in Blender.
Textured in Marmoset Toolbag and Substance Painter.
Texture sets quality - 2048/1024/512.
There are plans to add a version for the Unreal Engine in the future - stay tuned.
For the curtain material, a free texture (CC0 license) from the Hippopx website was used.
When creating some of the materials, free textures (CC0 license) from the PolyHaven website were used.
The light bulb model along with textures (CC0 license) was downloaded from the PolyHaven website.
Some parts of the model use AO maps for the second UV channel. These materials are marked with the suffix '_TYOFS01', and additional AO maps are located in the folder 'AO_Maps_for_2nd_UVMap'.
= Usage =
This model can be used in your games, visualizations and art.
= Included assets =
Electricity Meter Box - EMB-02
Outer Ventilation - VB-DG
Mailbox - H685U
Outdoor Electronics - Kit 1
Gas Meter - NB6
Air Conditioner - CUX637
Piping Cover - SD100
Boiler GT-C2062
= Textures info =
number of sets: 23 sets (resolutions – 2048, 1024 and 512)
pipeline: Metallic/Roughness PBR
normal map format: OpenGL (green channel is inverted)
number of files: 123 textures in .png format, 2 textures in .tga format;
resolution: 2048x2048/1024x1024/512x512 pixels
texture types: _BaseColor(24), _Roughness(23), _Normal(21), _Metallic(12), _AO(22), _ORM(20), _Emissive(2), _Alpha(1)
= LODs info =
LOD0 – 106595 tris - 60628 verts - 23 texture sets - 26 materials
(ts - texture set; m - material)
= Archive content =
2048x2048 png images – 88
2048x2048 tga images - 2
1024x1024 png images – 25
512x512 png images – 10
.fbx files – 1
.obj files – 1
.mtl files - 1
.gltf files – 1
.blend file - 1
= Updates =
08.05.24:
Added decals
Added additional AO maps for the second UV channel 'UVMap_AO' for some materials (the effect can be seen in the new first previews)
Thanks for visiting this model page!
= Info =
Modeled in Blender.
Textured in Marmoset Toolbag and Substance Painter.
Texture sets quality - 2048/1024/512.
There are plans to add a version for the Unreal Engine in the future - stay tuned.
For the curtain material, a free texture (CC0 license) from the Hippopx website was used.
When creating some of the materials, free textures (CC0 license) from the PolyHaven website were used.
The light bulb model along with textures (CC0 license) was downloaded from the PolyHaven website.
Some parts of the model use AO maps for the second UV channel. These materials are marked with the suffix '_TYOFS01', and additional AO maps are located in the folder 'AO_Maps_for_2nd_UVMap'.
= Usage =
This model can be used in your games, visualizations and art.
= Included assets =
Electricity Meter Box - EMB-02
Outer Ventilation - VB-DG
Mailbox - H685U
Outdoor Electronics - Kit 1
Gas Meter - NB6
Air Conditioner - CUX637
Piping Cover - SD100
Boiler GT-C2062
= Textures info =
number of sets: 23 sets (resolutions – 2048, 1024 and 512)
pipeline: Metallic/Roughness PBR
normal map format: OpenGL (green channel is inverted)
number of files: 123 textures in .png format, 2 textures in .tga format;
resolution: 2048x2048/1024x1024/512x512 pixels
texture types: _BaseColor(24), _Roughness(23), _Normal(21), _Metallic(12), _AO(22), _ORM(20), _Emissive(2), _Alpha(1)
= LODs info =
LOD0 – 106595 tris - 60628 verts - 23 texture sets - 26 materials
(ts - texture set; m - material)
= Archive content =
2048x2048 png images – 88
2048x2048 tga images - 2
1024x1024 png images – 25
512x512 png images – 10
.fbx files – 1
.obj files – 1
.mtl files - 1
.gltf files – 1
.blend file - 1
= Updates =
08.05.24:
Added decals
Added additional AO maps for the second UV channel 'UVMap_AO' for some materials (the effect can be seen in the new first previews)
Thanks for visiting this model page!