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Lamp - SY62 - Wall Lights (Props) 3D Model

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3D Model by solo_GRV|
Lamp - SY62 - Wall Lights Props 3D Model
Lamp - SY62 - Wall Lights Props 3D Model
Lamp - SY62 - Wall Lights Props 3D Model
Lamp - SY62 - Wall Lights Props 3D Model
Lamp - SY62 - Wall Lights Props 3D Model
Lamp - SY62 - Wall Lights Props 3D Model
Lamp - SY62 - Wall Lights Props 3D Model
Lamp - SY62 - Wall Lights Props 3D Model
Lamp - SY62 - Wall Lights Props 3D Model
Lamp - SY62 - Wall Lights Props 3D Model
Lamp - SY62 - Wall Lights Props 3D Model
Lamp - SY62 - Wall Lights Props 3D Model
Lamp - SY62 - Wall Lights Props 3D Model
Lamp - SY62 - Wall Lights Props 3D Model
$4.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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solo_GRV
solo_GRV
Karma: 476|Joined: 2022|

I first started learning 3D modeling in 2015. I worked in the studio for a year and a half, after which I switched to freelancing. I specialize in exteriors (building modeling).
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Lamp - SY62 - Wall Lights (Props) 3D Model

This is a 3d model of a facade lamp. In reality, these are installed on the facades of buildings. The model were made in accordance with real scales, but were also partially simplified for better optimization.

= Info =

Modeled in Blender.
Textured in Marmoset Toolbag and Substance Painter.
Texture sets quality - 2048/1024/512.

= Usage =

This model can be used in your games, visualizations and art.

= Model features =

Wear levels: Dirt;
Colors: Black;

= Textures info =

number of sets: 1 set (three resolutions – 2048, 1024 and 512);
pipeline: Metallic/Roughness PBR;
normal map format: OpenGL (green channel is inverted);
number of files: 18 textures in .png format, 9 textures in .tga format;
resolution: 2048x2048/1024x1024/512x512 pixels;
texture types: _BaseColor(6), _Roughness(6), _Normal(6), _AO(3), _ORM(3), _Emissive(3);

= LODs info =

LOD0 – 3406 tris / 1881 verts - 1 texture set - 2 materials

(ts - texture set; m - material)

= Archive content =

2048x2048 png images – 6
1024x1024 png images – 6
512x512 png images – 6
2048x2048 tga images – 3
1024x1024 tga images – 3
512x512 tga images – 3
.fbx files – 1
.obj files – 1
.mtl files – 1
.blend file – 1

= Updates =

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