
Seattle Office Building - RCI 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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I first started learning 3D modeling in 2015. I worked in the studio for a year and a half, after which I switched to freelancing. I specialize in exteriors (building modeling).
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | solo_GRV |
Published: | Sep 25, 2022 |
Download Size: | 96.3 MB |
Game Ready: | Yes |
Polygons: | 24,903 |
Vertices: | 18,045 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 93 |
Item Ratings

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Seattle Office Building - RCI 3D Model
The reference was an office building in downtown Seattle. The model is accurate with the real world size and scale.
= Info =
Modeled in Blender.
Textured in Substance Painter.
= Usage =
This model can be used in your games and renders.
= Model features =
UDIM technology is used for texture set RCI_unic_1
Vertex Paint technology is used to tint objects. To get the original appearance of the model in Blender, use a .blend file or connect the Vertex Color using nodes (explained in the last screenshot).
= Textures info =
number of sets: 4 usual texture sets; 1 UDIM texture set (includes three texture sets)
pipeline: PBR Metallic/Roughness
normal map format: OpenGL (green channel is inverted)
number of files: 37 textures in .png format
resolution: 2048x2048 pixels
texture types: _BaseColor(7), _Height(7), _Roughness(7), _Normal(7), _Metallic(2), _Emissive(2), _AO(5)
= LODs info =
LOD0 - 24903 tris - 5 texture sets (1 UDIM) - 6 materials
LOD1 - 15853 tris - 5 texture sets (1 UDIM) - 6 materials
LOD2 - 7892 tris - 5 texture sets (1 UDIM) - 6 materials
LOD3 - 3248 tris - 3 texture sets (1 UDIM) - 4 materials + vertex paint
LOD4 - 348 tris - vertex paint
(ts - texture set; m - material)
= Archive content =
2048x2048 png images - 37
.fbx files - 5
.obj files - 5
.mtl files - 5
.blend file - 1
Thank you for visiting my model page!
= Info =
Modeled in Blender.
Textured in Substance Painter.
= Usage =
This model can be used in your games and renders.
= Model features =
UDIM technology is used for texture set RCI_unic_1
Vertex Paint technology is used to tint objects. To get the original appearance of the model in Blender, use a .blend file or connect the Vertex Color using nodes (explained in the last screenshot).
= Textures info =
number of sets: 4 usual texture sets; 1 UDIM texture set (includes three texture sets)
pipeline: PBR Metallic/Roughness
normal map format: OpenGL (green channel is inverted)
number of files: 37 textures in .png format
resolution: 2048x2048 pixels
texture types: _BaseColor(7), _Height(7), _Roughness(7), _Normal(7), _Metallic(2), _Emissive(2), _AO(5)
= LODs info =
LOD0 - 24903 tris - 5 texture sets (1 UDIM) - 6 materials
LOD1 - 15853 tris - 5 texture sets (1 UDIM) - 6 materials
LOD2 - 7892 tris - 5 texture sets (1 UDIM) - 6 materials
LOD3 - 3248 tris - 3 texture sets (1 UDIM) - 4 materials + vertex paint
LOD4 - 348 tris - vertex paint
(ts - texture set; m - material)
= Archive content =
2048x2048 png images - 37
.fbx files - 5
.obj files - 5
.mtl files - 5
.blend file - 1
Thank you for visiting my model page!