Submit Your RenderTurkish Latin Alphabet - YAL 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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I first started learning 3D modeling in 2015. I worked in the studio for a year and a half, after which I switched to freelancing. I specialize in exteriors (building modeling).
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | solo_GRV |
| Published: | Jul 20, 2023 |
| Download Size: | 54.1 MB |
| Game Ready: | Yes |
| Polygons: | 9,044 |
| Vertices: | 4,630 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
Statistics
| Favorites: | 0 |
| Likes: | 0 |
| Views: | 126 |
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Turkish Latin Alphabet - YAL 3D Model
3D models of Turkish alphabet letters.
= Info =
Modeled in Blender.
Textured in Marmoset Toolbag and Substance Painter.
= Usage =
This model can be used in your games, visualizations and art.
= Model features =
Wear levels: Dusty;
Colors: White, Black;
= Textures info =
number of sets: 1 set
pipeline: Metallic/Roughness PBR
normal map format: OpenGL (green channel is inverted)
number of files: 6 textures in .png format
resolution: 2048x2048 pixels
texture types: _BaseColor(2), _Roughness(1), _Normal(1), _AO(1), _ORM(1)
= LODs info =
LOD0 9044 tris - 1 texture set - 2 materials
(you can check the polycount of individual models on previews)
(ts - texture set; m - material)
= Archive content =
2048x2048 png images - 6
.fbx files 60 (combined 2, separated 58)
.obj files 60 (combined 2, separated 58)
.mtl files - 60
.blend file - 1
Thanks for visiting this model page!
= Info =
Modeled in Blender.
Textured in Marmoset Toolbag and Substance Painter.
= Usage =
This model can be used in your games, visualizations and art.
= Model features =
Wear levels: Dusty;
Colors: White, Black;
= Textures info =
number of sets: 1 set
pipeline: Metallic/Roughness PBR
normal map format: OpenGL (green channel is inverted)
number of files: 6 textures in .png format
resolution: 2048x2048 pixels
texture types: _BaseColor(2), _Roughness(1), _Normal(1), _AO(1), _ORM(1)
= LODs info =
LOD0 9044 tris - 1 texture set - 2 materials
(you can check the polycount of individual models on previews)
(ts - texture set; m - material)
= Archive content =
2048x2048 png images - 6
.fbx files 60 (combined 2, separated 58)
.obj files 60 (combined 2, separated 58)
.mtl files - 60
.blend file - 1
Thanks for visiting this model page!



































