
Carved Runed Worn Hand Axe 3D Model

Not Rated Yet









! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
Freelance 3D Artist with 10 yrs experience using Blender as a 3D Generalist. I am interested in Hard Surface modeling, Product Visualization, Architecture Visualization, Environment Art, lighting, rendering, and post processing.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | sono2000 |
Published: | Oct 30, 2021 |
Download Size: | 109.3 MB |
Game Ready: | Yes |
Polygons: | 4,920 |
Vertices: | 2,462 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 74 |
Item Ratings

Not Rated Yet
Carved Runed Worn Hand Axe 3D Model
Carved Runed Worn PBR Game Ready Hand Axe..
Triangles 4920
Faces 2468
Vertices 2462
Base mesh is mostly quads, some triangles and no N-gons. Suitable for Subdivision. UV unwrapped islands non overlapping with 4K baked textures from high poly sculpted mesh.
Normal, Ambient Occlusion, Bump, Cavity, Metallness and Glossiness textures baked down from high poly mesh.
Zip file includes the main Blender file, a texture folder with all textures as 4K PNGs and the mesh exported to FBX, OBJ and DAE.
Renders shown in Cycles render engine with subdivision modifier activated and using all maps.
Triangles 4920
Faces 2468
Vertices 2462
Base mesh is mostly quads, some triangles and no N-gons. Suitable for Subdivision. UV unwrapped islands non overlapping with 4K baked textures from high poly sculpted mesh.
Normal, Ambient Occlusion, Bump, Cavity, Metallness and Glossiness textures baked down from high poly mesh.
Zip file includes the main Blender file, a texture folder with all textures as 4K PNGs and the mesh exported to FBX, OBJ and DAE.
Renders shown in Cycles render engine with subdivision modifier activated and using all maps.