Submit Your Render3D Futuristic Procedural Visus City

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Sourav 3D Creation |
| Published: | Aug 26, 2025 |
| Download Size: | 808.3 MB |
| Game Ready: | Yes |
| Polygons: | 3,000 |
| Vertices: | 2,999 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | – |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 21 |
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3D Futuristic Procedural Visus City
The 3D Futuristic Procedural Visus City is a highly detailed, next-generation urban environment designed using advanced procedural modeling techniques. Built with modular assets, the city integrates sci-fi architecture, neon-lit skyscrapers, multi-level transit systems, and AI-driven infrastructure to create a hyper-realistic vision of tomorrow’s megacities. The city’s procedural design allows for infinite scalability, enabling dynamic expansion of districts, road networks, and building clusters with real-time generation.
The Visus City incorporates sustainable architecture, holographic billboards, drone traffic, sky-bridges, energy grids, and adaptive lighting systems that change with the simulated time of day. Its immersive design is optimized for VR/AR environments, gaming, cinematic production, and simulation projects.
Technical Features
Procedural Generation: Automated city layout with dynamic building placement, scalable road systems, and customizable districts.
High-Poly & Low-Poly Versions: Optimized assets for both cinematic rendering and real-time applications.
PBR Textures: Physically Based Rendering with 4K/8K materials for realistic lighting and reflections.
Dynamic Lighting: Neon glow, volumetric fog, HDRI skies, and adaptive light cycles (day/night).
Animated Elements: Flying vehicles, holograms, billboards, drones, and moving trains.
Smart Infrastructure: Procedural energy grids, rooftop solar panels, AI-controlled traffic systems.
Multi-Layer Design: Underground tunnels, sky-bridges, vertical gardens, and floating platforms.
Compatibility: Export-ready for Unreal Engine, Unity, Blender, Maya, and 3ds Max.
VR/AR Ready: Optimized polygon count and performance for immersive environments.
Physics Simulation Support: Collisions, destructible elements, and environmental interactions.
The Visus City incorporates sustainable architecture, holographic billboards, drone traffic, sky-bridges, energy grids, and adaptive lighting systems that change with the simulated time of day. Its immersive design is optimized for VR/AR environments, gaming, cinematic production, and simulation projects.
Technical Features
Procedural Generation: Automated city layout with dynamic building placement, scalable road systems, and customizable districts.
High-Poly & Low-Poly Versions: Optimized assets for both cinematic rendering and real-time applications.
PBR Textures: Physically Based Rendering with 4K/8K materials for realistic lighting and reflections.
Dynamic Lighting: Neon glow, volumetric fog, HDRI skies, and adaptive light cycles (day/night).
Animated Elements: Flying vehicles, holograms, billboards, drones, and moving trains.
Smart Infrastructure: Procedural energy grids, rooftop solar panels, AI-controlled traffic systems.
Multi-Layer Design: Underground tunnels, sky-bridges, vertical gardens, and floating platforms.
Compatibility: Export-ready for Unreal Engine, Unity, Blender, Maya, and 3ds Max.
VR/AR Ready: Optimized polygon count and performance for immersive environments.
Physics Simulation Support: Collisions, destructible elements, and environmental interactions.






































