3D High Detailed Modular City

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Sourav 3D Creation |
| Published: | Jan 20, 2026 |
| Download Size: | 237 MB |
| Game Ready: | – |
| Polygons: | 1,287,621 |
| Vertices: | 1,445,768 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
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3D High Detailed Modular City
This 3D High-Detailed Modular City is a fully scalable, next-generation urban environment designed for cinematic visualization, animation, simulation, and real-time applications. Built with a modular workflow, the city allows rapid customization, expansion, and layout variation while maintaining high visual fidelity and technical optimization.
Modular Architecture System
The city is constructed using interchangeable modular assets, including:
Residential, commercial, and industrial building blocks
Skyscrapers with customizable façades
Roads, intersections, highways, flyovers, and bridges
Pavements, sidewalks, parking areas, and plazas
Each module snaps seamlessly, enabling endless city layouts without rebuilding assets from scratch.
High-Detail Modeling & Geometry
Clean quad-based topology for smooth deformation and subdivision
Optimized LOD (Level of Detail) system for performance efficiency
Accurate real-world scale and proportions
Detailed props: street lights, traffic signals, poles, benches, signage, trees, and urban clutter
Advanced Texturing & Materials
PBR-based materials (Albedo, Roughness, Metallic, Normal)
High-resolution textures (2K–8K) with tileable and trim-sheet workflows
Realistic surface aging: dirt, wear, edge damage, and weather effects
Glass, metal, concrete, asphalt, and vegetation shaders with physically accurate response
Lighting & Rendering Features
Physically accurate day-to-night lighting system
HDRI-based global illumination
Dynamic sun & sky setup with real-time shadow behavior
Neon lights, street lamps, window illumination, and emissive city glow
Cinematic camera-ready for aerial shots, street-level views, and fly-throughs
Animation & Simulation Ready
Traffic-ready road systems
Crowd-friendly open spaces
Camera path-ready for cinematic flyovers
Compatible with VFX compositing and green-screen integration
Optimization & Pipeline Compatibility
Game-engine ready (Unreal Engine / Unity compatible)
Efficient draw calls and texture memory usage
Organized naming conventions and layered scene structure
Compatible with 3ds Max, Blender, Maya, Unreal Engine, and V-Ray / Corona / Lumen
Use Cases
Architectural visualization & urban planning
Film, TV & cinematic CGI environments
Real-time walkthroughs & virtual cities
Game environments & open-world scenes
Smart city concept presentations
Modular Architecture System
The city is constructed using interchangeable modular assets, including:
Residential, commercial, and industrial building blocks
Skyscrapers with customizable façades
Roads, intersections, highways, flyovers, and bridges
Pavements, sidewalks, parking areas, and plazas
Each module snaps seamlessly, enabling endless city layouts without rebuilding assets from scratch.
High-Detail Modeling & Geometry
Clean quad-based topology for smooth deformation and subdivision
Optimized LOD (Level of Detail) system for performance efficiency
Accurate real-world scale and proportions
Detailed props: street lights, traffic signals, poles, benches, signage, trees, and urban clutter
Advanced Texturing & Materials
PBR-based materials (Albedo, Roughness, Metallic, Normal)
High-resolution textures (2K–8K) with tileable and trim-sheet workflows
Realistic surface aging: dirt, wear, edge damage, and weather effects
Glass, metal, concrete, asphalt, and vegetation shaders with physically accurate response
Lighting & Rendering Features
Physically accurate day-to-night lighting system
HDRI-based global illumination
Dynamic sun & sky setup with real-time shadow behavior
Neon lights, street lamps, window illumination, and emissive city glow
Cinematic camera-ready for aerial shots, street-level views, and fly-throughs
Animation & Simulation Ready
Traffic-ready road systems
Crowd-friendly open spaces
Camera path-ready for cinematic flyovers
Compatible with VFX compositing and green-screen integration
Optimization & Pipeline Compatibility
Game-engine ready (Unreal Engine / Unity compatible)
Efficient draw calls and texture memory usage
Organized naming conventions and layered scene structure
Compatible with 3ds Max, Blender, Maya, Unreal Engine, and V-Ray / Corona / Lumen
Use Cases
Architectural visualization & urban planning
Film, TV & cinematic CGI environments
Real-time walkthroughs & virtual cities
Game environments & open-world scenes
Smart city concept presentations






















