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Italy St. Mark's Square Venice with Texture 3D Model

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Italy St. Marks Square Venice with Texture 3D Model
Italy St. Marks Square Venice with Texture 3D Model
Italy St. Marks Square Venice with Texture 3D Model
Italy St. Marks Square Venice with Texture 3D Model
Italy St. Marks Square Venice with Texture 3D Model
Italy St. Marks Square Venice with Texture 3D Model
Italy St. Marks Square Venice with Texture 3D Model
Italy St. Marks Square Venice with Texture 3D Model
Italy St. Marks Square Venice with Texture 3D Model
Italy St. Marks Square Venice with Texture 3D Model
Italy St. Marks Square Venice with Texture 3D Model
Italy St. Marks Square Venice with Texture 3D Model
Italy St. Marks Square Venice with Texture 3D Model
Italy St. Marks Square Venice with Texture 3D Model
Italy St. Marks Square Venice with Texture 3D Model
$50.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Hi there , welcome to my profile,
I'm a Sourav Aich. I'm 3D modeller, Animation, Visualization.
I love to work & like to use my Creativity.
I am expert in *Blender, Unreal Engine, Character Creator, Iclone, Adobe Photoshop, & After Effects.
& I can do this work efficiently.
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Italy St. Mark's Square Venice with Texture 3D Model

Description of St. Mark's Square, Venice (Italy)
St. Mark’s Square, locally known as Piazza San Marco, is the principal public square in Venice, Italy, and a globally iconic architectural landmark. Surrounded by elegant historical buildings and opening toward the Grand Canal via the Piazzetta, it serves as the social, political, and religious center of Venice.

Architectural and Visual Elements (Textural Description)
Pavement Texture:

Grey volcanic stone and white Istrian stone arranged in a geometric grid pattern.

Slightly worn, matte finish with patches of aging and water erosion.

Often wet or glossy due to tidal flooding (Acqua Alta), creating reflections.

St. Mark’s Basilica (Basilica di San Marco):

Byzantine domes with golden mosaics, ornamental arches, and intricate sculptural reliefs.

Textures: weathered marble, polished stone, gold leaf mosaics.

High displacement details on facades: winged lions, apostles, and Gothic friezes.

Campanile (Bell Tower):

Red brick shaft with a belfry and pyramidal spire topped by a golden weathervane of Archangel Gabriel.

Rough, uniform brick texture with occasional restoration marks.

Doge’s Palace (Palazzo Ducale):

Venetian Gothic architecture.

Textures: pink Verona marble and white Istrian stone.

Ornamental pointed arches, quatrefoil windows, and open colonnades.

Procuratie Vecchie and Nuove:

Repetitive arches and classical columns.

Texture: light stone with uniform wear, black wrought iron railings, and green-shuttered windows.

Cafe Tables & Canopies:

Textures: wrought iron chairs, canvas umbrellas, mosaic tabletops.

Adds life and color (usually whites, greens, or golds).

Pigeons & Tourists (Optional Add-Ons):

Frequent visitors add realism to the space.

Bird flock motion blur, soft body detail.

⚙ Technical Features (for 3D/Visualization/Rendering)
Scene Type: Urban Landmark / Historical Architecture

Scale: Large open plaza (~180 x 70 meters)

Polygon Density (Suggested):

Ground plane: ~2k–5k polys

Basilica façade: ~50k–100k polys for high detail

Campanile: ~10k–30k polys

Surrounding buildings: ~20k–50k polys per structure

Materials Used:

PBR shaders (stone, mosaic, metal, gold leaf)

Normal & displacement maps for facade detail

Reflectivity for wet ground version

Lighting Setup:

Daylight system or HDRI (soft shadows preferred)

Optional: Night setup with ambient lights & cafe illumination

Camera Angles:

Wide-angle (from entrance)

Low-angle (showing Basilica domes)

Aerial (top-down for map view)

Real-World Scale & Measurements

Modeled using real architectural data and satellite imagery

Square layout true to 180m x 70m proportions

Compatibility

Available in formats: .FBX, .OBJ, .BLEND, .MAX, .C4D

Compatible with Unity, Unreal Engine, Blender, 3ds Max, Cinema 4D

UV unwrapped and ready for custom texture editing

Lighting & Scene Setup (Optional)

Includes baked lighting options and HDRI for photorealistic renders

Daytime and sunset presets for atmospheric rendering

Use Cases:
Architectural Visualization

Tourism & Cultural Heritage Projects

Game Level Design (Historical/Modern Settings)

VR/AR City Simulations

Educational Tours & Documentaries