
Italy St. Mark's Square Venice with Texture 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Sourav 3D Creation |
Published: | Jun 29, 2025 |
Download Size: | 496.6 MB |
Game Ready: | Yes |
Polygons: | 1,004,218 |
Vertices: | 1,201,632 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | Yes |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 31 |
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Italy St. Mark's Square Venice with Texture 3D Model
Description of St. Mark's Square, Venice (Italy)
St. Mark’s Square, locally known as Piazza San Marco, is the principal public square in Venice, Italy, and a globally iconic architectural landmark. Surrounded by elegant historical buildings and opening toward the Grand Canal via the Piazzetta, it serves as the social, political, and religious center of Venice.
Architectural and Visual Elements (Textural Description)
Pavement Texture:
Grey volcanic stone and white Istrian stone arranged in a geometric grid pattern.
Slightly worn, matte finish with patches of aging and water erosion.
Often wet or glossy due to tidal flooding (Acqua Alta), creating reflections.
St. Mark’s Basilica (Basilica di San Marco):
Byzantine domes with golden mosaics, ornamental arches, and intricate sculptural reliefs.
Textures: weathered marble, polished stone, gold leaf mosaics.
High displacement details on facades: winged lions, apostles, and Gothic friezes.
Campanile (Bell Tower):
Red brick shaft with a belfry and pyramidal spire topped by a golden weathervane of Archangel Gabriel.
Rough, uniform brick texture with occasional restoration marks.
Doge’s Palace (Palazzo Ducale):
Venetian Gothic architecture.
Textures: pink Verona marble and white Istrian stone.
Ornamental pointed arches, quatrefoil windows, and open colonnades.
Procuratie Vecchie and Nuove:
Repetitive arches and classical columns.
Texture: light stone with uniform wear, black wrought iron railings, and green-shuttered windows.
Cafe Tables & Canopies:
Textures: wrought iron chairs, canvas umbrellas, mosaic tabletops.
Adds life and color (usually whites, greens, or golds).
Pigeons & Tourists (Optional Add-Ons):
Frequent visitors add realism to the space.
Bird flock motion blur, soft body detail.
⚙ Technical Features (for 3D/Visualization/Rendering)
Scene Type: Urban Landmark / Historical Architecture
Scale: Large open plaza (~180 x 70 meters)
Polygon Density (Suggested):
Ground plane: ~2k–5k polys
Basilica façade: ~50k–100k polys for high detail
Campanile: ~10k–30k polys
Surrounding buildings: ~20k–50k polys per structure
Materials Used:
PBR shaders (stone, mosaic, metal, gold leaf)
Normal & displacement maps for facade detail
Reflectivity for wet ground version
Lighting Setup:
Daylight system or HDRI (soft shadows preferred)
Optional: Night setup with ambient lights & cafe illumination
Camera Angles:
Wide-angle (from entrance)
Low-angle (showing Basilica domes)
Aerial (top-down for map view)
Real-World Scale & Measurements
Modeled using real architectural data and satellite imagery
Square layout true to 180m x 70m proportions
Compatibility
Available in formats: .FBX, .OBJ, .BLEND, .MAX, .C4D
Compatible with Unity, Unreal Engine, Blender, 3ds Max, Cinema 4D
UV unwrapped and ready for custom texture editing
Lighting & Scene Setup (Optional)
Includes baked lighting options and HDRI for photorealistic renders
Daytime and sunset presets for atmospheric rendering
Use Cases:
Architectural Visualization
Tourism & Cultural Heritage Projects
Game Level Design (Historical/Modern Settings)
VR/AR City Simulations
Educational Tours & Documentaries
St. Mark’s Square, locally known as Piazza San Marco, is the principal public square in Venice, Italy, and a globally iconic architectural landmark. Surrounded by elegant historical buildings and opening toward the Grand Canal via the Piazzetta, it serves as the social, political, and religious center of Venice.
Architectural and Visual Elements (Textural Description)
Pavement Texture:
Grey volcanic stone and white Istrian stone arranged in a geometric grid pattern.
Slightly worn, matte finish with patches of aging and water erosion.
Often wet or glossy due to tidal flooding (Acqua Alta), creating reflections.
St. Mark’s Basilica (Basilica di San Marco):
Byzantine domes with golden mosaics, ornamental arches, and intricate sculptural reliefs.
Textures: weathered marble, polished stone, gold leaf mosaics.
High displacement details on facades: winged lions, apostles, and Gothic friezes.
Campanile (Bell Tower):
Red brick shaft with a belfry and pyramidal spire topped by a golden weathervane of Archangel Gabriel.
Rough, uniform brick texture with occasional restoration marks.
Doge’s Palace (Palazzo Ducale):
Venetian Gothic architecture.
Textures: pink Verona marble and white Istrian stone.
Ornamental pointed arches, quatrefoil windows, and open colonnades.
Procuratie Vecchie and Nuove:
Repetitive arches and classical columns.
Texture: light stone with uniform wear, black wrought iron railings, and green-shuttered windows.
Cafe Tables & Canopies:
Textures: wrought iron chairs, canvas umbrellas, mosaic tabletops.
Adds life and color (usually whites, greens, or golds).
Pigeons & Tourists (Optional Add-Ons):
Frequent visitors add realism to the space.
Bird flock motion blur, soft body detail.
⚙ Technical Features (for 3D/Visualization/Rendering)
Scene Type: Urban Landmark / Historical Architecture
Scale: Large open plaza (~180 x 70 meters)
Polygon Density (Suggested):
Ground plane: ~2k–5k polys
Basilica façade: ~50k–100k polys for high detail
Campanile: ~10k–30k polys
Surrounding buildings: ~20k–50k polys per structure
Materials Used:
PBR shaders (stone, mosaic, metal, gold leaf)
Normal & displacement maps for facade detail
Reflectivity for wet ground version
Lighting Setup:
Daylight system or HDRI (soft shadows preferred)
Optional: Night setup with ambient lights & cafe illumination
Camera Angles:
Wide-angle (from entrance)
Low-angle (showing Basilica domes)
Aerial (top-down for map view)
Real-World Scale & Measurements
Modeled using real architectural data and satellite imagery
Square layout true to 180m x 70m proportions
Compatibility
Available in formats: .FBX, .OBJ, .BLEND, .MAX, .C4D
Compatible with Unity, Unreal Engine, Blender, 3ds Max, Cinema 4D
UV unwrapped and ready for custom texture editing
Lighting & Scene Setup (Optional)
Includes baked lighting options and HDRI for photorealistic renders
Daytime and sunset presets for atmospheric rendering
Use Cases:
Architectural Visualization
Tourism & Cultural Heritage Projects
Game Level Design (Historical/Modern Settings)
VR/AR City Simulations
Educational Tours & Documentaries